Press Release

The Media and Entertainment division
of Autodesk, Inc., announced that, as part of Autodesk University's annual
2005 confab, 3ds Max game developers will have the opportunity to
participate in two days of intensive training presented by the Autodesk 3ds
Max core software development team, with a special session presented by
strategic partner Intel Corporation. Held at the Walt Disney World Swan and
Dolphin Resort in Orlando, Florida, from November 29 ‘ 30, the 3ds Max
Developers Conference will teach users valuable techniques and practices to
customize production pipelines, build solid MAXScripts, efficiently
transfer scene data, and take full advantage of the open 3ds Max framework.

Autodesk University brings together industry professionals in the fields of
building design, manufacturing, GIS, Civil Engineering, CAD Management,
Drafting, Visualization, Games Development and many others. Over 375
multi-level classes, organized in discipline-specific tracks will be taught
by leaders in the industry. The 3ds Max software Developers Conference held
in conjunction with Autodesk University includes courses on areas of focus
including Igame, IgameExporter XML, MAXScript, the SDK, DirectX, shader
handling, customer MAXScript materials and a variety of other foundational
issues.
Highlights include:
  • What's New in the Autodesk 3ds Max 8 SDK taught by Jean-Francois Yelle (Sparks), 3ds Max Developer Tech Support
  • DirectX taught by Neil Hazzard, 3ds Max Software Engineer
  • Migrating code from 32-bit to 64-bit Windows presented by Charles Congdon, Sr. Software Engineer, Intel Corporation
  • Case Study: Games Pipeline taught by Jason Hayes, Technical Artist from Volition
  • Advanced MAXScript taught by Larry Minton, 3ds Max Software Engineer
Cost for the two-day 3ds Max Developer Conference is $899 USD. For a full
schedule and presenter bios, please visit
www.autodeskevents.com/au2005/index.cfm?action=content&contentID=19.