ANIMEX Boosts Tech to Find a Truer Jungle Color Scheme in Nitkà©
Taking on such a complex project required a technology upgrade. ANIMEX installed HP DreamColor displays and a new render farm in order to handle the larger scale required: more than 15,000 frames per day. The DreamColors provided a more accurate way to preview colors, which were so integral to the lush look of the film. The render farm made possible the most time-intensive creation of the film, the villain, Tah ´nohoch, a huge hive of locusts made up of approximately 50 million textured and shaded particles creating a humanoid form.
Paul Rodoreda, executive producer at ANIMEX, talked to Studio/Direct about the project and what’s up ahead.
What was the biggest challenge in the film?
In Nitkà© the biggest challenges were the construction and 3D modeling of the whole city of Yocan and the Chaneke Island and Tah ´nohoch, the locus monster.
Creating Yocan was very complex because there are no houses; there are shags built of branches and it requires a lot of modeling and of course the pyramids and the ball game, actually this is a very interesting pyramid because is the only pyramid in Mexico built not of rock but earth and covered with grass.
What kind of color scheme did you aim for in Juan Escopeta?
Juan Escopeta is a more “realistic” movie without leaving the animation realm, and it happens more in the desert than in other places so the color challenge in this new movie is more a “tone” challenge.
Nitkà© was pretty much colorful and the challenge was to have all kind of colors, the new film is more a brownish movie which is going to be very hard to maintain.