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What Do Digital Domain’s 3D Patents Cover? Read Them Here

Digital Domain Media Group (DD) generated a lot of buzz in the VFX industry with its announcement, earlier this month, that it was signing up licensees and suing infringers of patents that it claims cover the fundamentals of the 3D conversion process.

Samsung Electronics apparently signed up voluntarily as a licensee, while Prime Focus became a licensee only after being sued by DD. Most recently, Reliance MediaWorks, already a DDMG partner, signed up for a collaboration and licensing deal.

Company CEO John Textor said the patents cover 2D-to-3D processes that involve roto work and horizontal image displacement and transform, which suggests DD is laying claim to very basic VFX techniques and geometric concepts. (One comment on our original story on the matter reads, "Is DD trying to copyright affine transformations?") Despite a perception that DD is coming late to the party, it helps to remember that these patents were originally awarded to In-Three, a 3D technology pioneer that was founded back in 1999 and purchased by DD In 2010. If you want to know exactly what the six patents in question say, follow the links below.

DDMG logged $60,000 in revenue from licensing fees in the fourth quarter of 2011, and $90,000 in the first quarter of 2012 — presumably the first quarter in which the Samsung deal was in place for the duration.

3 Comments

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  • Potarotamus Maxillus

    Samsung was probably a license swap, and Reliance a freebie. Don’t know what they got from Prime Focus, but I’d be surprised if it were more than $1.98, and that only extracted after DD pointed out that a settlement might scare StereoD and Gener8. A little bit. The sad thing is how the patents reveal what a crap process In-Three was using.

  • graphic artist and developer

    Wow, half way through the patents here but the arguement for pre-existing art is pretty strong.  First off, all scrolling games basically performed the horizontal image displacement technique to acheive depth.  All of the original siggraph animations (1993/4/5?) all used similar techniques to illustrate 3D on basic NTSC televisions and projectors.  Remember, that in order to achieve a 3D look on an NTSC television (or any interlace screen) you have to take the source image, and render it from two viewpoints one for each eye.  This involves taking the source image and displacing every other line for the opposite eye.  Is this roto, no but then people have been doing wireframe removal with motion tracking for way longer than this and that act involved using roto to fill backgrounds that would have been revealed by the wires in 3D.  But the real killer is that I remember working with in-three at the time and even back then, they used off the shelf tools (fusion, photoshop, etc) and you could tell that they did not have a ‘technique’ in fact they were exploring every bit as much as everyone else at the time.Bottom line however is that they took existing techniques, and existing tools, and adapted them to solve clearly obvious problems using the most obvious methods possible at the time.  No inventions involved.  brass balls indeed

    • http://gridofwar.com/ BaronBishka

       What about their proprietary software?