L.A. Noire Gag Reel
It took seven years to develop the 2011 videogame L.A. Noire, which employed the face-performance capture system MotionScan. Despite all that work, the in-game performances are still a little stiff and unnatural — but the resulting bloopers are remarkably convincing. (Look at those tongues!) The company behind MotionScan, Australia's Depth Analysis, is reportedly working on Whore of the Orient, a new game from L.A. Noire's director, Brendan McNamara, set in Shanghai in 1936.