Allegorithmic has released a new version of Substance Painter that adds subsurface scattering, allowing artists to create more realistic organic surfaces and other translucent materials, including skin.

Subsurface scattering demo

The magic of subsurface scattering

“While the Substance Painter team has been working on this update for more than four months, we’ve been working toward subsurface scattering for a long time,” said Allegorithmic founder and CEO Sebastien Deguy in a prepared statement. “This addition will open up a new range of options for users of all skill levels, and ensure that they have all the tools they need to expand into new levels of realism.”

Also included in the new Substance Painter release are updated projection and fill tools, including non-square projections and new controls to manipulate fill layers in the viewport, A 2D manipulator is available in the UV viewport for standard UV projections, and a 3D manipulator has been added to the 3D viewport for triplanar projection.

Alembic file support in mesh and camera data is new in this version, with full animation support coming in a future update, the company said. Multiple cameras can be imported with a mesh, allowing angle-switching in the viewport.

Art by Borislav Kechashki

Art by Borislav Kechashki

The new update, which is free to current subscribers, will be demoed at Allegorithmics SIGGRAPH booth #415. A pro subscription costs $99.90/month, while a Substance Indie subscription (for customers with revenue of less than $100,000) is $19.90/month. Enterprise and education licenses are also available.