Poseidon‘s Wet VFX Work
Not-blue blue-screen work, state-of-the-art fluid simulation and rigid-body simulation, and a boatload of digital stuntpeople help make a disaster to remember.
Crowd Creation On Time and In Budget
How do you (quickly) fill a stadium with 3500 people - while letting the director shoot with a moving camera, from any angle - without busting a low budget?
VFX Vet Lee Wilson on Big Chills for the Small Screen
For Lee Wilson, a VFX stalwart who got his start working with David Cronenberg on Videodrome, The Fly, and Dead Ringers, Showtime’s Masters of Horror series was just about the best gig imaginable. He was so jazzed at the opportunity …
Click-thru Tutorial: Softimage Face|Robot
Colin Hodges, senior product specialist, Softimage Special Projects sat down with us at NAB to demonstrate the flexibility and functionality of Face Robot, the first software product dedicated to facial animation.
Autodesk has released Toxik 2007, the new version of its collaborative compositing software. First previewed last year at NAB, upgrades include a Paint system that lets users paint high-resolution
Autodesk 3ds Max 8
3ds Max 8 from Autodesk brings maturity and features to this potent and popular 3D application.
Shoot It on the Virtual Backlot
Thanks to Moore's Law, creating truly photoreal imagery isn't as daunting a feat as it used to be, and Stargate's virtual backlot is becoming a staple in Hollywood television shows.
All the visual effects and animation news that is fit to print. Click on the links below for details. News from the Floor HP Extends the Boundaries of Workstation ComputingNoise Industries announces FxFactory for Final Cut StudioPNY Technologies Provides New …
Autodesk Toxik 2007
The ideas of collaborative workflow and task-based compositing that are the backbone of Toxik could redefine the way visual effects are put together.
DVD Training Review: Digital Concept Design from Gnomon Workshop, v.I
This edition of Plantec's Picks, a series of reviews on DVD Training, looks at Gnomon Workshop's DVDs on creating matte paintings and high-end conceptual art for motion picture and game development.