Category Archives: Technology

40 articles found

technicolor

The Two Color Process – Technicolor 100

Go way back in time and learn about amazing early film technology in this short look at the original two-strip Technicolor process, which dated to the silent-film era.

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10328×7760: A 10K Timelapse Demo

6K from the Red Dragon or ARRI Alexa 65 not enough for you? Here's some 10K time-lapse footage of Rio De Janeiro shot by Joe Capra using the PhaseOne IQ180 camera. "You can get eight to 10 solid 1920×1080 shots … more »

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Inside a Camera at 10,000fps

Ever have trouble explaining the rolling shutter effect to someone? Here's a great visual depiction of exactly what goes on inside a DSLR camera—including a look at the shutter opening at 10,000fps—and how the line-by-line exposure process affects the final images.

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Why Do We Need Color Correction?

Ever have trouble getting a client to understand the need for color-correction on even the simplest footage? AlphaDogs Founder and President Terence Curren explains the basics in a clip that color-corrects itself as you watch.

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High-Quality Capture of Eyes

From a Zurich-based Disney Research team comes this presentation on creating more convincing digital humans by concentrating on the way their eyes are modeled. If you want all the technical details, download the accompanying PDF. 

Tony Hawk on a hoverboard

Tony Hawk Rides the World’s First Real Hoverboard

California start-up Hendo Hover claims its Magnetic Field Architecture will eventually be used to lift buildings off the ground in case of earthquake or flood. To earn some publicity, it built a hoverboard as a proof of concept; Tony Hawk (who … more »

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I’ve fallen, and I can’t get up!

VFX artist Dave Fothergill (Nova, Stephen Hawking's Universe) rendered this short but hilarious demo with Arnold to show off the "servo force" simulation in the free Miarmy crowd-simulation toolkit for Maya, which allows "struggling" animations in place of simple rag-doll physics.

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Debunking Lunar Landing Conpiracies with Maxwell and VXGI

Conpiracy theorists who think Neil Armstrong and Buzz Aldrin never took a moon walk won't be impressed as Nvidia GeForce GPU hardware models the lighting of the original lunar landing in Unreal Engine 4.

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Seven Smartphone Photography Tips and Tricks

Taking a shot with your phone isn't the desperation move it used to be, but that tiny lens is still pretty limiting compared to a real camera. Here are some ideas from photographer Lorenz Holder for getting more interesting iPhone shots … more »

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Omote: Real-Time Face Tracking and Projection Mapping

Project Omote combines projection-mapping technology with face-tracking to apply a digital mask in real time. It's a collaboration between Nobumichi Asai, Hiroto Kuwahara, and Paul Lacroix.