- Schneider-Kreuznach Restructures, Scraps Planned MFT Lenses
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- Studio Special Report: The State of the Art in Drone Technology
- Q&A: UAVUS Co-Founder Bob Gonsalves on Drones, Evolving Legislation, and Best Practices for Pilots
Category Archives: Technology
41 articles found
Forget about megapixels—the new arms race for consumer cameras is in megazooms. Watch the new $600 Nikon Coolpix P900 bring the moon down to earth with an 83x optical zoom. Sure, image quality is limited, especially with no raw shooting …
Go way back in time and learn about amazing early film technology in this short look at the original two-strip Technicolor process, which dated to the silent-film era.
6K from the Red Dragon or ARRI Alexa 65 not enough for you? Here's some 10K time-lapse footage of Rio De Janeiro shot by Joe Capra using the PhaseOne IQ180 camera. "You can get eight to 10 solid 1920×1080 shots …
Ever have trouble explaining the rolling shutter effect to someone? Here's a great visual depiction of exactly what goes on inside a DSLR camera—including a look at the shutter opening at 10,000fps—and how the line-by-line exposure process affects the final images.
Ever have trouble getting a client to understand the need for color-correction on even the simplest footage? AlphaDogs Founder and President Terence Curren explains the basics in a clip that color-corrects itself as you watch.
From a Zurich-based Disney Research team comes this presentation on creating more convincing digital humans by concentrating on the way their eyes are modeled. If you want all the technical details, download the accompanying PDF.
California start-up Hendo Hover claims its Magnetic Field Architecture will eventually be used to lift buildings off the ground in case of earthquake or flood. To earn some publicity, it built a hoverboard as a proof of concept; Tony Hawk (who …
VFX artist Dave Fothergill (Nova, Stephen Hawking's Universe) rendered this short but hilarious demo with Arnold to show off the "servo force" simulation in the free Miarmy crowd-simulation toolkit for Maya, which allows "struggling" animations in place of simple rag-doll physics.
Conpiracy theorists who think Neil Armstrong and Buzz Aldrin never took a moon walk won't be impressed as Nvidia GeForce GPU hardware models the lighting of the original lunar landing in Unreal Engine 4.
Taking a shot with your phone isn't the desperation move it used to be, but that tiny lens is still pretty limiting compared to a real camera. Here are some ideas from photographer Lorenz Holder for getting more interesting iPhone shots …