08|14|2008

Solid Design for VH1's I Know My Kid's a Star

By Bryant Frazer

Solid approached the show opener by building a rickety funhouse ride, full of pitfalls, that represents the shaky ride to fame....  »
05|22|2008

Animating a Personal Flash Epic

By Bryant Frazer

Working from her New York apartment, Nina Paley expanded the scope of a series of shorts she had been working on (they set stories from an ancient Hindu epic, the Ramayana, to the tunes of early jazz singer Annette Hanshaw) to feature-film length. Talk about a personal film....  »
05|08|2008

High-Flying Teamwork on Iron Man

By Barbara Robertson

A major tenet of the production was keeping things real—from the suit to the cameras. By the end of post-production, however, animators at ILM were helping to design shots, including tweaking the camera. “Production drove the bus,” says Academy Award-winning VFX supervisor John Nelson, “but everybody was involved. Jon [Favreau] and I both believe the best idea is going to win, wherever it comes from.”...  »
05|08|2008

Guava's Mark Wilhelm on Crying CG Tears

By Bryant Frazer

In one key scene, actress Emma Bell gives a terrific performance in a two-minute close-up. The only problem with the shot? No tears. Guava, which was already looking to expand into feature-film work, said it would see what it could do about that....  »
01|31|2008

Cloverfield Carnage

By Bryant Frazer

When it comes to monster movies, it's generally the monsters that get all the attention. But in the case of Cloverfield, the creature team at Tippett Studio got a big assist from the crew at Double Negative, which handled more or less every VFX shot in the film that didn't involve the monster itself....  »
01|17|2008

Brickyard VFX Puts Pontiac's Cars "in Motion"

By Bryant Frazer

For “Car in Motion,” a new :60 Pontiac spot that aims to dramatize the connection felt between a man and the cars he has driven, Brickyard VFX CG Supervisor and Lead CG Artist Robert Sethi worked with director Filip Engstrom to flesh out a barebones treatment. The previs process — where decisions were made about how the spot should flow from idea to idea — was key to ensuring a smooth shoot on a tight deadline. F&V talked to Sethi about the advantages of advance planning....  »
12|20|2007

A Parallel VFX World for The Golden Compass

By Bryant Frazer

The setting of the $250 million The Golden Compass, based on a novel by Philip Pullman, is an alternate world where humans’ spirits are embodied in animals — talking “daemons” that follow them everywhere — and polar bears are ferocious armored creatures with a kingdom of their own in the arctic north. ...  »
12|13|2007

Going Deep for Beowulf

By Barbara Robertson

The word on the street is: see Beowulf in 3D. So F&V talked with two of the people responsible: Sony Pictures Imageworks’ 3D mavens, Buzz Hayes, senior visual effects producer, and Rob Engle, stereographer and digital fx supervisor....  »
12|13|2007

Anthem's 4:4:4 VFX Work for Sci-Fi's Tin Man

By Bryant Frazer

As cable channels get more adventurous with original programming, the scope of VFX jobs for TV is expanding dramatically. For the recent six-hour Sci-Fi Channel miniseries Tin Man — a loose contemporary adaptation of L. Frank Baum’s The Wonderful Wizard of Oz — Vancouver VFX shop Anthem FX ramped up production to crank out no fewer than 1500 FX shots for delivery in the HDCAM SR 4:4:4 format....  »
11|15|2007

Bringing Mr. Magorium's Wonder Emporium to Life

By Barbara Robertson

It’s easy to believe that toys in a toy store might come alive, but the store itself? That was the challenge for the visual effects crews who put the magic into writer/director Zach Helm’s fantasy comedy Mr. Magorium’s Wonder Emporium....  »

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