It’s easy to believe that toys in a toy store might come alive, but the store itself? That was the challenge for the visual effects crews who put the magic into writer/director Zach Helm’s fantasy comedy Mr. Magorium’s Wonder Emporium. “It was a big challenge to develop how an inanimate object can become a character,” says Kevin Tod Haug, visual effects designer for the Fox-Walden film.
Access to the last 90 days of content is always free. Paid subscribers can access older stories as part of their membership.
"Frantic used RealFlow" is a misprint - it should read "Frantic used Particle Flow"...
RealFlow was not used in the simulation of the effects in the movie. All fluid simulation was performed using the in-house FLOOD fluid simulator and the built-in ParticleFlow particle system of Autodesk 3ds Max 9.
Regards,
Borislav "Bobo" Petrov
Technical Director VFX
Frantic Films Winnipeg
Posted by Borislav Petrov on Monday, November 19, 2007 @ 12:18 PM
2.
Thanks for the correction and additional information. The change has been made in the text above.
Posted by Bryant Frazer on Tuesday, November 20, 2007 @ 12:13 PM