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Schizophrenic VFX on Dirt

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The new FX series Dirt, which focuses on the world of Hollywood celebrities and the tabloids rags that alternately honor and vilify them, features recurring scenes that every filmmaker loves to create: those depicting an altered mental state, in this case that of one of the main characters Don Kinney (played by Ian Hart) who is the tabloids' schizophrenic photographer.




To bring the viewer into the character’s delusions Engine Room, a hybrid studio, known for housing both a specialty shooting unit, as well as digital effects team based in Hollywood, CA, was called on to handle the visual effects.

The drama, which is centered around Lucy Spiller, an obsessively driven tabloid editor played by Courteney Cox); Don Kinney, a schizophrenic photographer, and the celebrities who’s secrets they expose within the pages of “Dirt” magazine, often features unique effects-driven scenes that help define the show’s slightly dark and off-beat feel.

Along with Andrew Honacker, Michael Caplan is visual effects supervisor on the series and executive producer at Engine Room.

In the pilot, the schizophrenic Kinney goes to a pharmacy to pick up his medication. As he walks down one of the aisles, the women whose pictures are on the covers of hair color boxes start coming out of the boxes toward him and taunt him.

With all 3D work done in Autodesk Maya and compositing in Adobe After Effects, Caplan explains how the scene was created. “We went in and modeled the entire row of boxes in 3D and animated the faces of the women. A handheld camera was used to walk with [Ian Hart] and track the entire wall. Then we went in with footage of the live-action women, shot in front of green screen, and mapped it into 3D geometry.”

Another scene that also centered on Kinney featured the paparazzo trying to get shots of an actress who had died. During one of his schizophrenic episodes, he watches as she is being pulled into a crematorium oven by skeletal arms, which emerge out of the oven’s flames.

“We modeled and animated 3D skeleton arms,” explains Caplan. “We used that geometry to emit the particle fluid system for the fire. It was a very tricky scene because it’s very difficult to get fluids to behave properly and look realistic.”

Caplan adds, “Maya is in a place now where it can get [fluids] to look good and realistic. Maya has sort of become the industry standard for 3D. It’s what we used since the beginning and it’s the tool we get the best results with. All our 3D is built around Maya.”

Shot with a pair of Panasonic AJ-HDC27 Varicam HD Cinema cameras (The Director of Photography is Geary McLeod, and the Digital Imaging Technician is Ethan Phillips), Caplan says the HD footage is delivered to Engine Room, is pulled into their system and converted to digital files, either QuickTimes or frame sequences. “We add whatever CG elements we need to, which are also created in HD resolution and then are delivered back to [the network] in the same format they gave to us. So, it’s a seamless finish.”

Part of this seamless process is due, in large part, to the way the network and studio work together. Caplan says Engine Room is part of the planning of each scene right from the beginning stages.

“We do as much prep work as possible before shooting and we figure out the right approach before the shooting even begins,” he explains. “So much of a successful result is about how a scene is shot. Often, the networks don’t have the time to talk to an effects house first, and they’ll just shoot a scene, and then send it out to a company. Then, you end up spending more time trying to figure out how to fix it than you do on coming up with cool, creative looks. On ‘Dirt,’ we’re able to participate in making the decisions for how to shoot it. We’ll even send someone over to supervise. The one thing about working on this show that’s been great, is that they let us run with these concepts. They write them and just say, ‘show us something cool.’”




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