Starring Jude Law and Gwyneth Paltrow, Sky Captain pays homage to such
influences as Buck Rogers and Fritz Lang. But the ambitious Paramount
release, which was independently produced by Jon Avnet, doesn’t just
look fondly backwards to the matinee serial adventures of the’30s
and’40s.
It is the first major motion picture that has been created "using a
totally digital world as its background," notes first assistant editor
Erik Jessen. "A lot of Star Wars [Episode II: Attack of the Clones]
used digital backgrounds, but not the whole film. And Sky Captain is
highly stylized and very comic-book in nature. When I saw an early
screening I came away thinking, ‘This is the closest a movie can be to a
comic book.’"
Editing Sky Captain, which was shot in HD on soundstages in London, has
been a monumental task. "For a start, we put together a company, WOT,
for‘ World of Tomorrow,’ and an entire visual effects team just for the
production," he reports. "Initially, all the visual effects were going
to be done in house, but no one realized just how intense that and the
editing process would become."
Jessen says that when the project began, it was planned to do most of
the film using 2D — "basically using photos for the backgrounds and then
shooting the actors in front of them," he explains. "But as it grew, it
became much more 3D intensive, and that was a major turning point in
the project. The budget increased substantially and it all became a
much bigger deal, especially in editing."
As it turns out, it has taken a team of three— editor Sabrina Plisco,
Jessen and assistant editor Tim Coulter— to pull the project together.
" Tim did a lot of the editing on stage in London, and Sabrina came on
right before shooting," says Jessen. "They shot around the end of 2002,
and basically we’ve been working on the editing ever since."
Back in LA at the WOT offices, Jessen digitized the tapes sent over
from the London shoot using a Sony HDW-F500 deck and AJA’s Kona HD
capture card— which was, when the production started using it, the only
HD capture solution that worked under OS X, according to Jessen. In
fact, the Kona card was so new that, in order to get hold of it, WOT
became a beta user for several months. "And it worked beautifully,"
Jessen reports.
"The speed of being able to acquire the digital format using Kona was
pretty impressive," he continues. Speed was important because the 2D
compositing team had to key out the blue screens in every shot in the
movie featuring live actors. "If we’d shot on film and done all the
effects on film it would have been so expensive and time consuming, as
we would have had to scan all the footage. But by using the HD Kona
card, we could bring all the footage directly into our workflow and
right into the computer and onto our server. So we could create a
low-res version of all the footage and then use that in our offline
cut. Then, when we decided that a particular take was going to be used
in the final film, the capture footage using the Kona card was given to
the visual effects team, and they started using it there."
Once the visual effects team had worked on a version of the shot,
Jessen would then bring it back into Final Cut Pro. "The shot was then
assessed," he adds, "and it was a slow progression sometimes. But it
needed to be viewed in HD also, so we could also play the HD out of the
Kona card to an HD monitor, and then the director and visual effects
supervisor could assess it critically. And every comp that came in was
looked at through an HD card on an HD monitor before being approved."
Those files were then rendered out in high resolution and fed into a
Nucoda system. "All the digital frames were put together there, and
then they were sent over to Efilm to be shot on film," he says.
In terms of visual effects, the original plan was to do "every single
shot" in house, reports Jessen. "But when it became such a big project
and the release date changed, in order to keep on schedule we decided
to farm out about half of the effects shots." Ultimately, ILM, Rising
Sun, Ring of Fire, Stan Winston Digital, Gray Matter, Pacific Title and
Luma Pictures all contributed. "We’d give them our Maya animation files
and they’d start texturing and lighting and doing final compositing,"
he says.
Summing up, Jessen says that "without the film’s digital environment
and without being able to use something like AJA’s Kona card, Sky
Captain would never have got off the ground. After all, we go to all
these places like Nepal and New York’s Radio City Music Hall, and we’re
flying planes down Sixth Avenue while giant robots are pounding down
the street— how else are you going to do that kind of thing? And it
also gave the film a certain uniformity, which it needed. Visually,
it’s like a comic book come to life, and I think audiences are going to
be amazed."