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Reinventing Star Trek's VFX

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We’re sitting with Paul Kavanagh in a screening room at Industrial Light & Magic, watching director J. J. Abrams’ early cuts for the film Star Trek. Kavanagh was the animation supervisor at ILM, which created 864 visual effects shots for the spacefaring adventure. Abrams’ reboot of the venerable franchise scored big over opening weekend, raking in $76.5 million at the North American box office amidst galaxies of critical acclaim. ILM’s Roger Guyett, who was also the second unit director, supervised the visual effects, which also included work by Digital Domain, Evil Eye, Lola, Svengali and Kerner Optical.




Kavanagh is eager to make a point about the post-production work at ILM, and to do so, he’s showing some of the early cuts. Onscreen, the iconic U.S.S. Enterprise, streamlined, modeled, animated, and rendered at ILM, is voyaging somewhere in the final frontier. And then, as if we were watching a silent movie, a black card with white text interrupts the sequence. It reads:

“Overhead light dutch angle of Enterprise in the middle of massive debris field. Enterprise barreling through it.”





As Kavanagh shows another sequence, he explains that ILM had created a different shot based on strong previs, but Abrams replaced that shot with the black card. “J. J. changed every sequence,” Kavanagh says. “Mary Jo and Maryann just had these black cards with descriptions of what he wanted.” (Kavanagh is referring to editors Mary Jo Markey and Maryann Brandon.)

Another black card appears:

“Camera is behind the Enterprise and a giant piece of black dish is heading for it.”


Then, another:

“Side angle Enterprise drops down below the dish. It barely misses them.”

“These black cards were all over the place,” Kavanagh says. “We’re like, ‘Oh, the shot changed.’ And J. J. would say, ‘Yeah, but it’s so much better, isn’t it?’ And, it really was. He was telling a better story, or making the story more personal, or showing a conflict within, and he would be really smart about doing that. But we had to redo about half the shots. The third act was just black card after black card after black card, cut with some live action.” And by then, the previs team was long gone.

J.J. Abrams on the set
Working with J.J. Abrams
(click to open/close sidebar)

Usually, at ILM, the pipeline works like this: the layout department receives background plates – the footage shot on location – or, for all-digital shots, the previs. From those sources, match-move and layout artists derive the camera moves and lens information to give animators 3D scenes viewed through a virtual camera that matches footage shot on set, or the approved previs. But the black cards meant the layout artists and animators needed to design the shots as well as create them. And on a tight schedule.

“We had from May ’08 until October/November ’08,” says Guyett, “because we were still on a Christmas release schedule. And in a space movie, you have large parts that don’t exist, which means there are many decisions.”

With all that in mind, Kavanagh decided to compress the pipeline. “I thought that we had to work as efficiently as possible or we would be spinning our wheels for a long time,” he says. “We needed to get multiple takes to J. J. quickly and get him to agree. So I combined layout and animation into one department for the show. I picked animators who had done cameras and layout artists keen to animate.”

All told, the team, which at the peak included 18 artists, animated shots with around 15 spaceships, two creatures, the Enterprise, the seven-mile long Romulan mining vessel called the Narada, and some digital doubles.

For the black-card shots, Kavanagh assigned sequences to artists in his new department who handled the work from previs to final animation. “We did something like 70 shots for the third act in five days,” Kavanagh says. “And we took them, almost to final, to LA and presented them to J. J. We came back with about 60 percent headed in the right direction and hammered again, hard, to take them to final. By doing the previs in our pipeline, the shots were almost ready to go.”

New Tech for Star Trek

New Tech for Star Trek
(click to open/close sidebar)

Colin Benoit, a layout artist at ILM, was one of the people who moved into Kavanagh’s neo-animation department and became the animation sequence lead for the “space jump” sequence. In this sequence, Sulu, Kirk, and a red-shirted ensign named Olson jump down through space from their shuttle following a kind of umbilical cord that extends from the Narada, a huge Romulan ship, to a mining platform 1000 feet above the surface of Vulcan. When the villains pull the platform back to their ship, Sulu slips off. Because his parachute doesn’t open, Kirk jumps after him, and they free-fall to the surface of Vulcan.

One slice of the pie-shaped platform was a set piece. ILM created the rest of the platform, the seven-mile-long, claw-like Narada, the umbilical cord, the plasma drill that extends from the platform to the planet, the planet itself, the surrounding environment, and digital doubles as needed to match the actors skydiving on wires on a greenscreen set.

Although the fast-paced action makes the sequence move quickly, it comprises almost a third of the film. Benoit and his team, which included as many as three layout artists and three animators at times, started with the previs animatics when they could and the ubiquitous black cards when they couldn’t. To help quickly design the black card shots, Benoit used an orientation sensor.

“It’s a little device from Xsens, a gyroscope and magnetometer about two or three inches long and three inches high, that gave us orientation control at our desk,” Benoit says. By plugging the Xsens device into a USB port, the shot designers could plot the position of the camera and the pan, tilt and roll in real time.

“It was like I was looking through a real camera,” Benoit says. “I could watch all the 3D geometry, everything in 3D space, the characters fly by, the umbilical cord, the Narada, the drill platform, all optimized to play back in realtime.”

By holding the device in his hand, Benoit could move the camera through all three degrees of freedom while watching the footage. “I’d let the footage loop and do multiple takes,” he says. “I could crank out 10 or 15 takes, pick the best one, tweak it if I wanted, and render it out. I showed the device to J. J. and he was very excited. Sometimes, it’s hard to interact so directly with CG. This bridges that gap.”

Modeling the future
Modeling the Future
(click to open/close sidebar)

The combination of layout and animation worked so well that the studio is planning to use the same system for future shows. “Animation could have done all the camera work themselves, but I think that having people in layout doing the cameras is very important, so I’m glad Paul brought me and the others into the department,” Benoit says. “We have people on our team who were camera operators on The Empire Strikes Back.”

Even though Benoit hasn’t been a camera operator, after having match-moved the cameras in hundreds of shots while working in the layout department for post-production work on films at ILM since 2002, he has learned more than a few moves.

“[To match-move,] you have to understand exactly what the camera operator is doing with what type of camera,” he says. “Technocrane vs Spydercam vs dolly, pan, tilt. You have to know before you start a match move. I think that doing camera work that blends properly with real footage, going from practical to digital [and] back to practical, is an art form that’s gradually becoming more and more important.”

For Kavanagh, the experiment proved that the studio could promote its previs capability as well as its post-production skills. “We have good artists who aren’t afraid of that daunting blank scene in Maya,” he says. “And, like a lot of studios, we’re looking at how we can make our own previs department cost-effective.”


Comments (19) for "Reinventing Star Trek's VFX"
1.
Great article, Barbara...as usual. Thank you.
Scott
Posted by Scott Gross on Thursday, May 14, 2009 @ 02:58 PM
2.
I just wish the folks at ILM and Bad Robot could agree on one single figure for the length of the new Enterprise. This says 2000 feet. Some have said 3000. Some have said 2500. Or 2400. I'm sure there's only one answer, but I wish they'd figure out what it is and share it with each other!
Posted by Robert Saint John on Thursday, May 14, 2009 @ 03:14 PM
3.
Maybe the enterprise morphs between those lengths. Ever thought of that? Maybe the focus should be more on what great works these people are doing.
Posted by Don Lampasone on Thursday, May 14, 2009 @ 04:03 PM
4.
Why doesn't ILM and VFX companies alike just shoot the whole movie, instead of trying to figure out what the Camera Operator did or this other guy did and take all those jobs away to begin with when they seem to do it all anyway? I might as well apply for a camera job at ILM no?
Posted by Jonathan Abrams, SOC on Thursday, May 14, 2009 @ 05:46 PM
5.
Agreed, why can't they settle on a size? I realize it's crazy nitpicky, but come on - this is a Star Trek movie. You had to expect fans were going to ask these sort of questions.
Posted by Peter V on Thursday, May 14, 2009 @ 07:16 PM
6.
Dear Barbara,thank you for your article on STAR TREK & PAUL KAVANAGH. We are so proud of his achievments at I.L.M. Mr/Mrs P.Kavanagh North East England.
Posted by kathleen&peter on Friday, May 15, 2009 @ 06:21 AM
7.
Barbara: what exactly is meant by "grew from 1300 to 2000 feet"? Did Ryan Church design it at 1300 feet originally, which was then scaled up to 2000 for some unspecified reason?
Posted by Boris on Friday, May 15, 2009 @ 08:32 AM
8.
Although I was very unhappy with the retooling of the Enterprise exterior when I first saw publicity stills of the ship, I will say that in the context of the movie it works quite well, and looks much better in motion ( although some of the classic "beauty angles" of the original versions - television and movie - of the ship do not look good with this new version.

But, that said, I give kudos to the entire effects crew of the movie for the overall creation of a fantastic looking film.
Posted by David penn on Friday, May 15, 2009 @ 12:31 PM
9.
Bruce Holcomb, model supervisor at ILM, said the Enterprise in the original series was 1300 feet. ILM built a new 2000-foot Enterprise for this film. I searched online – found lots of detail about the original ships, but, oddly, nothing about their sizes. See, for example: http://memory-alpha.org/en/wiki/USS_Enterprise_(NCC-1701-A)#Appearances Perhaps someone out there can help.
Posted by Barbara Robertson on Friday, May 15, 2009 @ 04:45 PM
10.
If Holcomb said the original ship was 1300 feet long, he was in error. It was 947 feet according to Matt Jefferies' own plans. The TMP refit was exactly 1000 feet long.
Posted by Christopher on Saturday, May 16, 2009 @ 11:27 AM
11.
Apparently even the Federation has resisted the pressure to convert to the metric system this far in the future.
Posted by Dash Hammet on Saturday, May 16, 2009 @ 12:23 PM
12.
The Enterprise is the same length as the original and I have proof.
http://www.youtube.com/watch?v=u9vWARxP1pM
Posted by spockboy on Saturday, May 16, 2009 @ 05:05 PM
13.
While the acting was basically paying homage to the original actors without much creativity, aside from Kirk and Bones, the villain was forgettable and the lens flares were a bit much JJ, the action and overall ILM work was great. I liked the Dutch angles, something you usually do not see in Sci-Fi. I also liked future Spock's ship - very different for Star Trex.
Posted by Mike Cohen on Monday, May 18, 2009 @ 11:31 AM
14.
This is a trade publication, not a fan forum. Please take the OCD Trekkie discussions elsewhere.
Posted by Get A Life on Monday, May 18, 2009 @ 12:38 PM
15.
Good job to all.
I didn't know what to expect, but as a long time Star Trek fan I am impressed.
I look foreword to seeing the next one.
Oh I hope in the next one you have a starship named the U.S. S. Bloomington.
Posted by Eric Davenport on Monday, May 18, 2009 @ 04:13 PM
16.
i gotta say what really blew me away was the cg dust refracting light on the cg camera lens!! Just stunning attention to detail.
Posted by lightningad on Tuesday, May 19, 2009 @ 10:48 AM
17.
Thanks for another in-depth article, Barbara. The XSens tool sounds very interesting and useful! For those keen to find out more (although it does remain somewhat of a magical box):
http://www.xsens.com/en/general/mtx
Posted by Roloff on Monday, May 25, 2009 @ 10:32 AM
18.
If you are interested in virtual camera work used for previs & vfx by the major studios, check out www.intersense.com/intersensevcam.aspx. This was also covered in studio daily for the making of "Monsters vs. Aliens" at http://www.studiodaily.com/filmandvideo/searchlist/10875.html.
Posted by Dean Wormell on Monday, June 15, 2009 @ 12:43 PM
19.
Star Trek was one of the finest movies,
as well of the most comprehensively well
written sequels that I've ever seen. I
study film and story plots in particular
and at age 60, my thought is that an ent-
irely new series is beginning from this
movie going forward, and backward too.
The time travel theories/principles are
fully to be explored and what could be
more interesting for us all. The potential for everything relating to the
world's net Star Trek reality.
Keep it up.
Get the pun?
Posted by jon johnston on Tuesday, June 30, 2009 @ 02:56 PM

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