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02|09|2012

How They Did It: Bringing Creatures to Life in Discovery Networks' Online Promos   [Studio Daily]

By Scott Strohmaier

They’re ferocious, vicious, dangerous and they’re headed straight for you … online. Discovery Network’s Web promos for hit shows River Monsters and Shark Week offer up a heart-pounding view of some frighteningly real underwater creatures brought to life with of Maxon’s Cinema 4D and Adobe After Effects....  »
02|02|2012

World War 7 Brings 3D Glasses to the Rock Concert   [Studio Daily]

By Bryant Frazer

On Friday, February 3, indie rock band Saint Motel will perform at the Soho House in West Hollywood, accompanied by what World War 7 (WW7) Creative Director Josh Ferrazzano describes as "a multimedia, stereoscopic, psychedelic spectacular."...  »
01|27|2012

Editor Lisa Bromwell on Cutting The Surrogate   [Film & Video]

By Bryant Frazer

The Surrogate was shot on the Red One MX and edited on a software-only Avid Media Composer system by Lisa Bromwell, an Avid veteran who took on the film as a rare unpaid gig because she believed in the material. When we spoke to her this week, she had just returned from the film's world premiere in the cavernous Eccles Theater in Park City and was already back at work cutting two episodes of Criminal Minds, but she said The Surrogate represented a satisfying departure from her normal mix of editorial jobs....  »
01|10|2012

Top 5 Ways to Avoid Catastrophe in Production and Post   [Studio Daily]

Nathan Adams

As a consultant far too often I get called in to “fix” problems that could have been avoided with a little planning and understanding. The really big budget productions rarely have these issues because they can afford to deal with things on set and/or in post. But for low- and mid-budget productions, most of the catastrophic problems I see in production and post could be overcome by following these five important guidelines....  »
12|22|2011

How They Did It: Building a Skyscraper and Setting Type for a Movie Trailer   [Film & Video]

By Meleah Maynard

Hollywood design agency The Ether created a new visual of the tower for Tower Heist's trailer, using 3D graphics and bold typography to emphasize the building's importance in the film....  »
12|19|2011

Illumination Mac Guff Rides Shotgun for Dr. Seuss' The Lorax and Despicable Me 2   [Studio Daily]

Special to StudioDaily

Since the development of its breakout 2010 hit, Despicable Me, Illumination Entertainment and its Paris-based partner, Illumination Mac Guff, have been using Shotgun's web-based, open-API approach to build out and manage an animation pipeline of more than 300 artists for the soon-to-be released Dr. Seuss' The Lorax....  »
12|12|2011

How Hugo's Look Was Set in a DI Theater Near the Shoot   [Film & Video]

Special to StudioDaily

Hugo is a loving homage to the early craft of filmmaking, but it is the product of very contemporary techniques. It's among the first feature films to be shot with the Arri Alexa camera. It was the first stereo-3D production for Scorsese and cinematographer Robert Richardson. And it embraced a trend in workflow that is seeing significant amounts of post-production work actually being performed near the set....  »
12|09|2011

Cinematographer Tim Orr on Shooting The Sitter   [Film & Video]

By David Heuring

The early collaborations between cinematographer Tim Orr and director David Gordon Green were poetic, independent dramas with minimal budgets. More recently, they've made a successful string of studio comedies. "We try to have fun with it while breaking conventions," Orr says....  »
11|22|2011

Sony's F3 Makes an Early Appearance on The Ghost of Goodnight Lane   [Studio Daily]

By Bryant Frazer

Because he was shooting in tight spaces on a real-world location, Bijan wanted to use gear that could be crammed into a small area. First, he tested the Canon 5D. He also considered the Red One. But workflow was a consideration, and Bijan wanted to go direct to edit. Those considerations led him to the Sony PMW-F3....  »
10|13|2011

MTI Film Employs JPEG2000 over IP for TNT's Dallas   [Studio Daily]

By Bryant Frazer

For dailies screenings and color-correction on TNT's Dallas, a relaunch of the classic TV franchise that's slated to debut next summer, MTI Film in Los Angeles is turning to IP networks to move footage between Texas and Hollywood in real time. Producers in Dallas, Texas, will screen and approve dailies using MTI's Remote Control Dailies, and MTI staff colorists will correct the footage in L.A....  »
09|23|2011

Making Realistic Dinosaurs on a TV Timetable   [Film & Video]

By Matt Hurwitz

When executive producer Brannon Braga was hired for Fox’s new series Terra Nova, he was the second person brought onboard. The third, before any other writing or producing staff or cast, was visual-effects supervisor Kevin Blank. “That shows you how important we knew he would be to the success of this series,” says Braga. “Because if we couldn’t pull off this world, there would be no show.”...  »
07|07|2011

Cutting Transformers 3’s Metal Mayhem in 3D   [Studio Daily]

By Bryant Frazer

Editors on a Transformers movie use the script and previsualizations as starting points, then build the picture scene by scene — even as the evolution of VFX shots opens new directions in storytelling and the effects of 3D help dictate the editing rhythms....  »
06|13|2011

Cinematographer Mike Prickett on Catching Waves in 35mm 3D   [Film & Video]

By Bryant Frazer

Ubiquity Broadcasting, based in San Juan Capistrano, CA, is dedicated to platform- and screen-independent content creation. That means that when the company captures action-sports footage, it's meant to appear in a variety of different venues, whether it's streamed live to your iPhone or iPad or rebroadcast in a digital auditoriums at your local multiplex....  »
05|17|2011

Secrets of the Boardwalk Empire Main Titles   [Film & Video]

By Meleah Maynard

Creating a visual metaphor that tells a sweeping story while capturing the feel of a particularly tumultuous time in history in just minutes is no easy task. But Imaginary Forces bills itself as a creative agency that likes a good challenge....  »
04|04|2011

Integrating CG and Live Action for Hop   [Film & Video]

By David Heuring

The script for Hop required roughly 20 percent of the scenes to be completely computer generated, but the vast majority combine live-action elements with actors, actual environments, and CGI characters. Among the many puzzles that had to be solved by director Tim Hill and cinematographer Peter Lyons Collister, ASC? Eyelines....  »

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