04|25|2008

New Workflows for Phantom Cameras   [Studio Daily]

Matt Armstrong

James Mathers talks with Mitch Gross, director or rentals at Abel Cine Tech, about three flavors of Phantom cameras, the new production and post workflows, including near-instant transfer of the footage and editing Phantom footage on Final Cut Pro, as well as the special adaptation Abel Cine Tech has made to the Phantom cameras. ...  »
04|24|2008

New Workflows for High-End Game Audio   [Film & Video]

By Dan Daley

The recent prolific growth of video games is drawing what some might regard as inevitable comparisons with the evolution of cinema, a putative convergence certainly reinforced by venture that just last year alone had action helmsman Jerry Bruckheimer joining forces with MTV’s games division and director John Woo collaborating with game-developer Midway to bring the Hard Boiled series from the screen to the console; a few years earlier techno-classic TRON became TRON 2.0, the game, and even Steven Spielberg has an office in Electronic Arts’ campus....  »
02|28|2008

2008 HPA Tech Retreat: The Future is 3D   [Film & Video]

By Bryant Frazer

Is the current 3D renaissance poised to leverage a full-blown transformation of movie-making technology? That was the story coming out of this week's Hollywood Post Alliance Tech Retreat in Palm Springs, CA, where hundreds of the proverbial brightest minds in the business gathered to get a jump on the future of the industry....  »
10|17|2007

Creative Post Workflow The Road to Empire   [Studio Daily]

Matt Armstrong

“Fix It in Post” is an old adage used on production (usually one meant to be reassuring when used by producers, an inside joke when the crew says it). In most cases its better, and cheaper, to get it right on set than to try to do it in post. But on Road to Empire, there was no other option. ...  »
08|29|2007

A Hand-Drawn Look in 3D for Steelers’ Safety   [Studio Daily]

Matt Armstrong

Director Cisma of BlackList transforms Pittsburgh Steelers’ star safety Troy Polamalu into a dark, fearsome animated character, inflicting punishment on his opponents in the new spot"The Line", creating the hand-drawn charcoal look in CG and animating difficult task of animating the violence of football. ...  »
08|16|2007

A Serving of Gelato Rendering for The Plush Life   [Studio Daily]

Matt Armstrong

For the past few years NVIDIA has been trying to make inroads into the rendering market with the development of its software renderer Gelato. TO prove this it created a short animated film, The Plush Life, which debuted at Siggraph. ...  »
08|16|2007

Transcendent Man Gets Panasonic P2 Treatment   [Studio Daily]

Mike Grotticelli

For Transcendent Man, Therapy Studios managed hundreds of hours of tapeless P2 footage, archiving it to DLT tape, and edited and finished the film with aan Avid Media Composer and Quantel iQ. ...  »
08|03|2007

Camera Stabilization Systems   [Studio Daily]

Matt Armstrong

Watch this video to see some of the new camera stabilization systems including steadicams from Artemis Sachtler, the hot new MK-V rig Evolution, a remote control car rig from Move-N-Shoot and the portable dolly tracks from Indie Dolly Systems. ...  »
07|26|2007

Post Logic's New Image Science Executives on Color-Centric Workflows   [Film & Video]

By Debra Kaufman

On July 19, Hollywood post production facility Post Logic Studios announced the launch of its Image Science Division. Headed up by Dr. Mitch J. Bogdanowicz and Denis Leconte, the new division will offer Post Logic clients “the assurance of consistent color management across every stage of a production, regardless of acquisition format or output medium.” ...  »
07|26|2007

Recruiting European Animation Talent   [Film & Video]

By Debra Kaufman

Q&A with Shelly Page, European Representative, DreamWorks Animation...  »
07|26|2007

Editors, Colorists: Put On Your 3D Glasses!   [Film & Video]

By Debra Kaufman

Up until now, the 3-D film has been a fad. But Hollywood first got hip to the idea that stereoscopic versions of 3D CG animated features could be created, and now are eyeing large format 3D versions of 35mm blockbusters and original 3D content. We’ve come a long way from The Creature from the Black Lagoon. ...  »
07|19|2007

A Complete 4K Workflow: Panel Discussion   [Studio Daily]

Matt Armstrong

At CineGear a group of esteemed pros joined a panel discussion to talk about the 4K workflow on a couple of short films using the DALSA Origin Camera and the exerience all the way through editing and color correction. ...  »
06|26|2007

Editors' Lounge: SyncVue   [Studio Daily]

Matt Armstrong

Michael Buday, founder of SyncVue, stopped by the AlphaDogs Editors' Lounge to demo his company's remote collaboration tool. Watch the video to see how you could leverage SyncVue. ...  »
06|05|2007

60-Second Q&A: Barry Russo   [HD Studio]

By Michael Grotticelli

Barry Russo, a veteran video image-recording specialist, talks about a DIT's role on the set — and why DIT services are increasingly in demand. ...  »
05|24|2007

LaserPacific Takes aIM at Perfect Color   [Film & Video]

By Bryant Frazer

Interview with Glenn Kennel and Daryn Okada...  »

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