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Autodesk Hosts 3ds Max Developers Summit in Orlando

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The Media and Entertainment division of Autodesk, Inc., announced that, as part of Autodesk University's annual 2005 confab, 3ds Max game developers will have the opportunity to participate in two days of intensive training presented by the Autodesk 3ds Max core software development team, with a special session presented by strategic partner Intel Corporation. Held at the Walt Disney World Swan and Dolphin Resort in Orlando, Florida, from November 29 – 30, the 3ds Max Developers Conference will teach users valuable techniques and practices to customize production pipelines, build solid MAXScripts, efficiently transfer scene data, and take full advantage of the open 3ds Max framework.

Autodesk University brings together industry professionals in the fields of building design, manufacturing, GIS, Civil Engineering, CAD Management, Drafting, Visualization, Games Development and many others. Over 375 multi-level classes, organized in discipline-specific tracks will be taught by leaders in the industry. The 3ds Max software Developers Conference held in conjunction with Autodesk University includes courses on areas of focus including Igame, IgameExporter XML, MAXScript, the SDK, DirectX, shader handling, customer MAXScript materials and a variety of other foundational issues.

Highlights include:

  • What's New in the Autodesk 3ds Max 8 SDK taught by Jean-Francois Yelle (Sparks), 3ds Max Developer Tech Support
  • DirectX taught by Neil Hazzard, 3ds Max Software Engineer
  • Migrating code from 32-bit to 64-bit Windows presented by Charles Congdon, Sr. Software Engineer, Intel Corporation
  • Case Study: Games Pipeline taught by Jason Hayes, Technical Artist from Volition
  • Advanced MAXScript taught by Larry Minton, 3ds Max Software Engineer

Cost for the two-day 3ds Max Developer Conference is $899 USD. For a full schedule and presenter bios, please visit www.autodeskevents.com/au2005/index.cfm?action=content&contentID=19.




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