Related Content










Massive Effects on Budweiser The Wave Super Bowl Spot

Post your comments below

Massive Software announced that Method Studios has tapped into the company's artificial intelligence-based 3D animation system to bring a new ad for Budweiser to life. Creative treatment for Anheuser-Busch's "The Wave," which debuted during Super Bowl XL, centers on messages being spelled out on a sea of cards held by an arena crowd, which was created using some 97,000 virtual Massive characters.




Seen from above, one side of the stadium builds the picture of a Budweiser bottle while the other side forms an empty glass. By doing the 'wave,' they 'pour' the beer into the glass and then 'drink' it back down to empty.

"We wouldn't have tackled this job without Massive," said Andrew Bell, technical director, Method Studios. "It would have been difficult to do using traditional techniques."



Only 300 extras were filmed on set during a two-day shoot; the rest of the fans were produced in 3D. By modifying Massive's Ready-to-Run Stadium Agent, Method used Massive's flagship Massive Prime software to place a digital character underneath each card that would behave with all the randomness and realism of a real individual in a stadium scenario.

"Massive's Stadium Agent had everything we needed,² said James Le Bloch, 3D Artist, Method. "Randomness in the stock agent movement helped sell the work as a live crowd because we already had an agent that acted as a live crowd member would. It also gave us a lot of flexibility with the angles on our crowd shots."

Other benefits of using Massive included the ability to add believable characters, such as spectators and football players on the stadium field, at the last minute without practical elements or new shoots. Use of Massive also allowed Method to take on a project of a large scale and complete the work with only a handful of artists.

"Massive is a very helpful tool and, with the way schedules and budgets are going, Massive capabilities are definitely an advantage," said Kim Wildenburg, Producer, Method Studios.

Added Laurent Ledru, Lead 3D Creative Director, Method, "Now that we are versed in full crowd production, our next goals will be to integrate other pre-made Massive agents, build some agents of our own and put our Massive characters closer to camera."

Massive Ready-to-Run Agents make populating a large scene with Massive easily accessible to visual effects artists, and let animators complete complicated crowd shots in less time. Each Ready-to-Run Agent is immediately available, pre-built with skeletons, geometry, cloth, textures, shaders and controls, as well as high-quality motion capture actions. With Massive's Stadium Agent, customers can drop in characters that sit, stand, cheer, operate based on different levels of excitement and even have ambient movement, such as scratching, brushing one¹s hair and coughing when sitting or standing.

The Massive product line includes Massive Prime for building custom agents or modifying Ready-To-Run Agents and Massive Jet for easy, out-of-the-box workflow with Ready-to-Run Agents. Rushes Post Production Limited recently used Massive Jet for a fast-turnaround project that required thousands of stadium-goers.

Explained Andy Hargreaves, Senior Animator at Rushes: "Massive Jet complete with the Massive Stadium Agent has proved an invaluable tool throughout production. Within a couple of weeks I had created thousands of fans with their own unique wardrobe and begun to control their behavior and reactions. Without Massive Jet this simply would not have been possible."

www.massivesoftware.com

Credits

Agency: DDB Chicago
Creative Director: Barry Burdiak & John Hayes
Exec. Creative Director: Steve Bougdanos & Patrick Knoll
Agency Producer: Kent Smith

Production Company: H.S.I.
Executive Producer: Ellen Jacobsen Clarke
Producer: Tim Kerrison
Director: Paul Middleditch
Director of Photography: Ross Emery

Editorial Company: Chrome
Editor: Hal Honisberg
Telecine Company: Company 3
Colorist: Mike Pethal
Motion Control: Camera Control

Visual Effects: Method Studios
Lead 2D VFX Artist: Mark Felt
CG Creative Director: Laurent Ledru
3D VFX Artist: James LeBloch, Dan Dixon, Chris Smallfield, Todd Perry, Chi-Wei Hsu
Junior 2D VFX Artist: Kyle Obley
VFX Shoot Supervision: Kim Wildenburg & Laurent Ledru
Technical Director: Andrew Bell
Visual Effects Executive Producer: Neysa Horsburgh
Visual Effects Producer: Kim Wildenburg

Audio Post: Elias
Sound Design: Beacon Street

Audio Mixing: Lime Studios


Bookmark and Share

Post a Comment

Name:
Email:
Comments:

Please enter the letters or numbers you see in the image.
Your message will be reviewed before it is posted



         
  Studio's Film Fest   store   rich media tutorials  
 
Studio's Film Fest

StudioFilmFest.com is a viral video site dedicated to serious filmmakers. Become a member now, get your own personal profile page, and start watching, commenting, voting, networking and uploading your films.

   
video tutorials

ALL-NEW
VIDEO TUTORIALS

Avid, Final Cut Pro RED camera, Imagineer Mogul, Trapcode Form and Particular, Apple Motion and many more tutorials on editing, VFX, and animation.

 
           
HOME | NEWS | TRAINING | TECHNIQUE | RESOURCES | JOBS | CONTACT | ABOUT US | PRIVACY & TERMS | ADVERTISING



Related Content