Straight-to-Cell: Video Gets Really Small

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You can bet a lot of producers are barking into their cell phones these days about what the rest of us will soon be able to see on ours. Sure the video iPod is hip and the Blackberry has its addicts, but the cell phone is ubiquitous. While studies still indicate that far fewer than one percent of all U.S. cell phone subscribers access video on their cells, the race to figure out how to make engaging content for a 1.5-inch screen is on.




Eric Young produced one of the first original cell phone series spin-offs in the U.S., 24: Conspiracy through his Burbank-based production company Spark Hill. Producers of "mobisodes," the one-to two-minute made-for-cell programs are still an emerging breed. “I’m not sure that there are many that have done more than one,” Young said. Now that he’s honed his “nanoscreen” chops on two-dozen mobisodes for Mitch Feinman, VP digital content at Fox Mobile Entertainment, he’s developing concepts for more “mini”series. According to the two pioneers, the key concerns when producing for the 1.5-inch screen are size, speed and light.

“You’re often viewing [your phone] when you’re outside so, number one,” said Feinman, “it’s got to be lit. And number two, is close-ups, a lot of close-ups.”

“We did a number of fairly wide establishing shots,” said Young, “but we tended to emphasize close-ups and medium shots.” On a mobisode, a four-man crew plus a DP outfitted with a pair of Panasonic DVX-100As can be standard operating procedure. Panning shots, or movement of actors, he notes, frequently creates lag on the phone screen due to the 15-20 fps rates of the compressed images. As insurance for any action scene, Young recommends covering with a slowed-down alternate take. And don’t expect to save money on lighting for mobile shows. Young said he used the same flotilla of HMIs that would be used on big-screen shoots, but paid close attention to adjusting contrast ratios. While his crew aimed to emulate the look of 24, the mobisodes were much lower contrast, with the brightest brights and the darkest darks only several stops apart.

Young shot in 24p, feeling the frame rate played better on the small screen, and he had to protect for a more vertical image space. Phones and other wireless personal electronics often sport screens that are higher than they are wide. “One of the problems,” Young said, “is that different phones have different aspect ratios. I would say mine is more like 3:4.”

Among US programmers, ESPN has moved aggressively to stake out mobile bandwidth and is actually both a producer of content and a mobile virtual network operator or MVNO (a programmer that sits on top of an existing cellular network while controlling its customer relationships, content and electronics). The company plans to unveil its own handset and has been producing three hours of small screen content a day out of its Bristol, Connecticut HQ. Most of the work is repurposing according to Vladimir Edelman, ESPN Mobile’s director of wireless. Jump-cuts must be removed and Chyrons and scoreboards redone.

Speaking to an audience at a panel hosted by the Producers Guild of America and the Emmy’s Advanced Media Committee, this week in Manhattan Edelman said, “SMS [Short Message Service] is going to be a huge piece of the pie creatively. That’s what makes [mobile entertainment] different from a programming rehash."

In Feinman’s view there are two ways to play mobile content, with a lot of thumb action or without. “I’m a believer that people want to be programmed to. Of course, I’m wearing a studio hat. They want somebody to select and edit for them. Especially if they’re sitting on a bus at 8AM in the morning and just want to be entertained. It could be a passive experience. There’s clearly also a strong gaming audience that’s younger and very active with their phones. Whether that will translate to video, who knows. But there’s probably an audience for both.”

After 15 years of working online, Feinman started dabbling in wireless in 1997 and believes that content needs to be produced specifically for the small screen. He doesn’t rule out the possibility that a studio might eventually introduce a series idea via wireless and gradually evolve it to broadcast.

“While everyone is enamored of their iPod or Blackberry,” Feinman said, “there are two billion cell phones around the world and we’re really trying to focus on that device and content that might be uniquely crafted for the medium.” Young voices the producer’s POV when he says, “It’s very experimental right now in my opinion, but I do think that there’s going to be a lot of opportunity.”



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