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Overall Rating = "RED" HOT!


Summary:  Premiere Pro CS5 looks a lot like CS4, but there's a behemoth lurking under the hood: the Adobe Mercury Engine, making child's play out of previewing, scrubbing and rendering huge video files.

What It Costs You: $799, full version of Adobe Premiere Pro CS5 with Adobe OnLocation CS5 and
Adobe Encore CS5; $299, upgrade from any version of Adobe Premiere or Premiere Pro, or Adobe Encore 2.x; $699, upgrade from Adobe Premiere Elements 4.0, 7.0, or 8.0; $1,699, Adobe Production Premium CS 5 or $2,599, Adobe Master Collection

Target Apps: Video editing for any project on Mac or PC, from prosumer to broadcast and film projects, short or long form. Lots of support for tapeless cameras.

What’s Cool: That new tiger in Premiere Pro's tank, the native 64-bit GPU accelerator otherwise known as the Mercury Playback Engine, changes everything for those of us who must wait around for rendering and playback of HD files. What once brought mighty machines to their knees now plays back like DV footage. It's just downright remarkable.
 
What’s Missing: Creating a simple fade of an audio track on the timeline is so cumbersome, it's surprising that Adobe doesn't just use the ultra-easy fade slider of its sister app, Soundbooth. And why is the humble dissolve still called a Cross Dissolve? It's hard to find if you don't know that. Some of these little things can make a big difference, Adobe.

System Requirements
Windows
• Intel Core2 Duo or AMD Phenom II processor; 64-bit support
required
• 64-bit operating system required: Microsoft Windows Vista
Home Premium, Business, Ultimate, or Enterprise with Service
Pack 1 or Windows 7
• 2GB of RAM (4GB or more recommended)
• 10GB of available hard-disk space for installation; additional free
space required during installation (cannot install on removable
flash-based storage devices)
• 7200 RPM hard drive for editing compressed video formats;
RAID 0 for uncompressed
• 1280x900 display with OpenGL 2.0-compatible graphics card
• Adobe-certified GPU card for GPU-accelerated performance;
visit www.adobe.com/go/premiere_systemreqs for the latest list
of supported cards
• Adobe-certified card for capture and export to tape for SD/HD
workflows
• OHCI-compatible IEEE 1394 port for DV and HDV capture, export
to tape, and transmit to DV device
• Sound card compatible with ASIO protocol or Microsoft
Windows Driver Model
• DVD-ROM drive compatible with dual-layer DVDs (DVD+-R burner
for burning DVDs; Blu-ray burner for creating Blu-ray Disc media)
• QuickTime 7.6.2 software required for QuickTime features
• Broadband Internet connection required for online services

Mac OS
• Multicore Intel processor with 64-bit support
• Mac OS X v10.5.7 or v10.6.3; Mac OS X v10.6.3 required for
GPU-accelerated performance
• 2GB of RAM (4GB or more recommended)
• 10GB of available hard-disk space for installation; additional free
space required during installation (cannot install on a volume
that uses a case-sensitive file system or on removable flashbased
storage devices)
• 7200 RPM hard drive for editing compressed video formats;
RAID 0 for uncompressed
• 1280x900 display with OpenGL 2.0–compatible graphics card
• Adobe-certified GPU card for GPU-accelerated performance;
visit www.adobe.com/go/premiere_systemreqs for the latest
list of supported cards
• Core Audio–compatible sound card
• DVD-ROM drive compatible with dual-layer DVDs (SuperDrive
for burning DVDs; external Blu-ray burner for creating Blu-ray
Disc media)
• QuickTime 7.6.2 software required for QuickTime features
• Broadband Internet connection required for online services

www.adobe.com



Review: Adobe Premiere Pro CS5

Adobe Creative Suite 5 (CS5) has plenty of enhancements, but Premiere Pro received the biggest upgrade of all. Now Adobe's rock-solid editing software takes a step into a new era, running only on 64-bit operating systems such as Mac OS X and Windows Vista or Windows 7. Premiere Pro's been drastically improved, to such a profound extent that it could save you dozens of hours on every project you produce.




For the past three years, Adobe has been secretly working on what it calls the Mercury Playback Engine. The company teamed up with graphics card giant NVIDIA, using that company's multithreaded Cuda graphics architecture that uses the GPU (graphics processing unit), to significantly accelerate both previews and rendering in Premiere Pro. Unfortunately, those who would rather use ATI graphics cards don't get to share in the tremendous benefits of Mercury, but Adobe says that might change sometime in the future.

For now, if you're using one of a limited group of NVIDIA graphics cards (including the Windows-based versions of the Quadro CX, Quadro FX 5800 and 3800, and the Windows and Mac-compatible NVIDIA GeForce GTX 285 and Quadro FX 4800, then you're in business with Premiere Pro CS5's Mercury Playback Engine. And here's a helpful hint: if you're choosing a graphics card for use in Premiere Pro only, Adobe told me you'll enjoy almost exactly the same Mercury Engine performance out of the cheaper Quadro FX 3800 graphics card (the one I used for testing here) as you would from the highest-end, much pricier Quadro FX 5800. So save your money if Premiere's your game.

What kind of speedup can you expect from Mercury? Frankly, I was astonished at the difference it makes. I used a variety of footage from the RED camera, various 720p camcorders, video from the Canon 5D digital SLR, DVCPro HD, and XDCAM, and all were easy to play back with the Mercury Engine on. Previewing those same sequences with Mercury turned off, there were frames dropping and stuttering just like in the old days.

Even with effects-heavy sequences with huge files, I still got smooth playback. However, with some of the gigantic RED files, I had to play back the timeline at quarter-rez, or I'd get frame drops and stuttering. That lower resolution playback is good enough, though, because even at quarter-rez, those high-resolution files still look great. Besides, few content creators have a monitor big enough to watch them in full resolution, anyway. Making life even easier is Premiere's new control that lets you separately adjust the resolution of the video when it's paused, or when it's playing. Choose to see full rez when you pause to check focus or detail in a specific shot, then select a lower resolution when playing back. Good idea, Adobe.

How much faster can you work with this Mercury Engine? To give you an idea, we stacked up nine 720p shots in a picture-in-picture arrangement, and with the Mercury Engine engaged, the entire sequence played without dropping a single frame, even at full resolution. We could scrub back and forth, start and stop, and still, playback was flawless. However, without the Mercury Engine, the sequence played, albeit dropping numerous frames throughout.

Not only is the Mercury Engine a tremendous boon for previewing and playback, even on a laptop — it speeds up rendering for output as well. When I output a huge composite I'd been previewing to the Blu-ray format, it took 3:42 (three minutes, 42 seconds) to finish its rendering using the Mercury Engine, versus 12:25 without that GPU assist, using software only. That's an astonishing 235% faster. Whoa.


Premiere Pro CS5's user interface looks almost the same
as its predecessor, but it's what's underneath that counts.


While that brawny new engine that was just dropped right in the middle of Premiere Pro eclipses all this CS5 version's other refinements, it isn't the only nicety folded in. For example, I'm especially fond of the ability to adjust complex effects within a sequence in real time, while the clip is playing, something Sony Vegas has had for years. This new (for Adobe) capability is extremely helpful when you want to adjust a chromakey effect, for example: simply play a section in a loop, and then you can make your adjustments in real time as you watch the results.

I'm also highly impressed with the new native support for a variety of formats not supported elsewhere, such as Sony XDCAM HD 50, Panasonic AVCCAM, DPX, and AVC-Intra, native support for a variety of DSLR cameras, including those from Nikon and Canon, and the McGill, native support for RED R3D files, which can be imported directly with no other software necessary.

Check Adobe's site for all the other helpful enhancements in this new edition of Premiere Pro, while keeping in mind that the Mercury Engine is well worth the price of an upgrade itself. Jaw agape, I'm positively astonished with this technology, remarking multiple times, "Mercury, where you been all my life?"







Comments (11) for "Review: Adobe Premiere Pro CS5"
1.
Just edited an .r3d feature and could've really used mercury. Glad to know it's finally arrived! Big question now is whether capability to sync audio to video by timecode has been added. If so, I'd call it a done deal!
Posted by Brent Peterson on Monday, April 12, 2010 @ 06:45 PM
2.
There's a pretty big price difference between the low end quadro 3800, and the GTX 285, do both give similar playback results?? We're talking $1000 versus $350. More than the entire suites upgrade price.
Posted by James Darknell on Monday, April 12, 2010 @ 09:39 PM
3.
Adobe and NVIDIA are being very cagey about the GTX 285 capabilities vs. the Quatro cards. So far I have been unable to find a definitive answer.

Before the announcement of CS5 there was talk about the GTX 285 being limited to accelerating video tracks 1 - 3. Presumably a limitation for purposes of "market segmentation".

After the announcement Adobe says to ask NVIDIA and for the moment they aren't saying much.

None of this is surprising as both ATI and NVIDIA have been playing this game for quite some time.
Posted by Mike Weiner on Thursday, April 15, 2010 @ 09:35 PM
4.
With the 3800 are you able to use the HDMI output and view the source or program windows full screen or do you still need a dedicated I/O card to view this?
Posted by Mike Mohr on Friday, April 16, 2010 @ 03:45 PM
5.
I went to Adobe alerting to the nVIDIA corporate bs and got a this answer, "Adobe takes full advantage of NVIDIA video cards via the Mercury Playback engine and is not limited to three layers.".
Posted by Patrick on Sunday, April 18, 2010 @ 07:01 PM
6.
The GTX285 is indeed limited to 3 tracks. Adobe is very concerned about maintaining quality and performance. As a result, the GTX 285 is limited. As the reviewer said, the best value card is the FX3800.
Posted by Dennis on Wednesday, April 28, 2010 @ 07:00 AM
7.
I just tried to use the trial versions of Premiere and AFX. After waiting nearly 3 hours downloading the software (with a fast connection), I get it installed and all I can do is use DV! I tried to load some of my CS3 HD projects and get the message that there are files that are damaged or unsupported. If I can't run at least HDV footage, what blasted good is this so-called trial? Who cares if the MPE can render DV fast? Waste of time. I'll upgrade eventually, but it will be a while. Way to kill the enthusiasm Adobe. Typical.
Posted by H. Wolfgang Porter on Tuesday, May 4, 2010 @ 11:31 PM
8.
... what?, no Mercury GPU-accel... support for the ATI hardware big-boys?
This is like Microsoft releasing "Windows 8 64-bit", except that it now runs only on "AMD" cpu's, but NOT "Intel" ????.
So where's the guarantee to support ATI cards, utilizing Mercury, in the future. ?

PPL, wt_?
------------------------
Put it this way, every single PC store that I know that used to sell lots of nvidia cards yeras ago, NOW primarily sell ATI Rad's...
WHY IS THIS ?, well, unless you've been under a rock for a few years, ATI/AMD has been mopping the floor with nvidia !

so there is no excuse for Adobe's actions in doing this. -they don't want to understand, or support any kind of "OPENSOURCE" cool stuff.
so in a few more yeras after Linux replaces WinBlows, and Kdenlive, with OpenCL,.... starts catching up with PPro, then these greedy proprietary corps will get what they deserve.
ya know, if they can't even meet "half-way" on supplying 100% hardware compatability then DIE by the ROADSIDE pleeeeez.
Do us all a favour sooner than later.
uhhh ya.
Posted by StediKam on Sunday, June 27, 2010 @ 09:34 PM
9.
i agree with StediKam 100%
Posted by matthewearl on Saturday, September 18, 2010 @ 07:45 PM
10.
I own a i7 950 w/12 gig ram and Nvidia GTX290, and was disappointed to find out the high end computer system wouldnt activate the CUDA/GPU features in CS5 Premier Pro, so I google hack Nvida and CS5 and there is a way to change it simply to be compatible...
my card is two GTX285s together- and I was soooo angry after talking to Adbobe & Nvida why my system wont turn on the GPU fatures- I did this simple change to a .TXT file found in CS5 Abobe Premiere Pro, and well, now it works simply and man it blows away NOT having it on, I use huge 1080P files flawlessly rendered/viewed from Canon 5dmk2. Much better than Vegas Pro 64 bit (which doesnt even come close)...

I heard the same may work for ATI cards, same type of txt file in the Abobe software, easy as pie to change...

why dont they make it work with all cards?
same reason apple makes things only work with apple...
MONEY$$$$$$$$$$$$

simple hacks (i mean as simple as finding the txt. file and adding your card name) will make it all better...

BTW- your card does need certain specs, and at least 800 of ram...

hope this helps...
Posted by John on Friday, December 17, 2010 @ 11:07 AM
11.
Hi, I am looking to do an upgrade on my system - currently have a laptop -core2duo 2.0ghz, 2gb ram, nVIDIA 9200GE 256mb, 250 hd, and a 32 bit vista with Premiere Pro CS3 - entire program sticks horribly with all ram and graphic optimization. Very difficult to work on!!!

So 1. can some one help me make my current system work better.

2. Looking to buy a new computer system (no Mac) for Premiere Pro CS5 with MPE, 64 bit, and edit HD videos from a canon 60D!!!
Posted by gibran on Saturday, February 19, 2011 @ 11:12 PM

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