Summary:
This is the Swiss Army Knife of professional VFX tool kits. It is a
compositor, a video paint and rotoscope tool, motion graphics studio,
particle tool, tracking engine and morphing tool, all in a
non-destructive workspace.
Target Apps:
Feature film/HD/video/Web, especially VFX, rotoscope and animation
compositing. Although Combustion is overkill for home movies, dedicated
prosumers can afford and will use it.
What It Costs You:
$995 (MSRP); $350 to $745 (street price)
What’s Cool:
What isn’t? Especially the 3D composite space, Time Warp and
keyframeable Photoshop filters, and those amazingly cool particles—look
out Tinker Bell.
What’s Missing:
The interface could be more intuitive. A more efficient caching system
would help, too. It would be nice to have a monitor of some kind to
warn of inefficient process design. Combustion gets a bad rap for being
too slow for feature film work, but that’s almost entirely due to
inefficient process design by the user.
RATINGS: Products are rated for features, performance, ease of
use and overall value from LAME, OK, SOLID, SWEET to HOT.
Specs
Windows: Intel Pentium III, Pentium 4 or AMD Athlon XP CPU (850 MHz or higher); Windows XP or Windows 2000
20 GB main hard drive with 142 MB free space (100 MB for the software, 42 MB for help)
512 MB of RAM
Video display card with 32 MB of VRAM (1024 x 768 display with 24-bit color minimum required)
Microsoft Windows Media Player or Apple QuickTime support
Macromedia Flash Player
Microsoft DirectX
Mac: Power Mac G4, 800 MHz or higher
Mac OS X 10.2. or later
20 GB main hard drive with 120 MB free space (70 MB for the software, 45 MB for help)
512 MB of RAM
Video display card with 4 MB of VRAM (1024 x 768 display with 24-bit color minimum required) www.autodesk.com
**These basic requirements are virtually useless because you
won’t be able to do any serious work with them. I suggest at least two
gigs of RAM, a ton of drive space and a professional video card. I’m
testing using NVIDIA’s Quadra FX 4000, an awesome piece of
equipment.
The more I work with Combustion 4, the harder it is to review. It just
does so many things, so well, and I have such little space. In simple
terms, Combustion 4 is Autodesk’s way of bringing you top drawer,
affordable VFX compositing technology based on its Discreet line of
high-end systems. Autodesk refers to Combustion 4 as its "all-in-one
professional compositing application." And the company doesn’t just
mean 2D compositing, but 3D as well.
Workflow
Combustion 4 provides well-researched, efficient workflows and a
uniquely flexible interface that, once you learn how to use it, will
provide the creative tools and processes you need to create just about
anything you can think of in moving images. The biggest workflow time
factor is slow re-caching in RAM every time you make a change. However,
with DI (Digital Intermediate) processing and Panavision’s Genesis
digital camera system galloping onto the scene, Combustion 4’s enormous
tool set is a treasure. Thank heaven for the excellent schematic view,
which helps me figure out how in hell I ended up with what I’ve got at
any given moment. It gives me immediate access to any point in the tree
for adjustments. However, because of all this depth, and clever
interfacing, expect a serious learning curve.
Architecture
Flexibility is the word. Everything seems to be pluggable into everything else, anywhere on the timeline.
The system architecture is resolution independent in any format from
Flash to HD and feature film. You can mix and match different image
resolutions and color bit depths as well. RAM caching speeds play back
so you can work interactively with multiple processes at or near real
time. And I’m pretty sure Combustion uses GPU power, if you’ve got it,
to animate real-time particle displays as you work with them
interactively.
Interoperability
Few reviews say much about interoperability, but it’s a key factor
here. Combustion 4 can act like an extension of 3ds Max. It imports
target cameras as.ase files and Max’s RPF/RLA files complete with
extended channel information for controlling various post operations.
This includes stuff like depth and mask information. With it you can
re-light a scene after the fact and do 3D depth compositing. In fact,
you can even use imbedded RPF/RLA camera information to control
Combustion’s camera movement and orientation for 3D compositing. 3ds
Max and Combustion are so tightly integrated you can actually paint
directly into Max viewports using Combustion paint tools.
Combustion also hooks directly into the Discreet systems’ high-end
pipeline flawlessly exchanging masks, along with keyer and color
corrector and tracker data, plus film tools like grain and color LUTs
(Look Up Tables) with Discreet Lustre, Discreet Inferno, Discreet
Flame, Discreet Flint, Discreet Fire and Discreet Smoke. Smooth.
Adobe Photoshop works well with Combustion 4. In fact, most of those
millions of Photoshop filters plug right in and Combustion reformats
them to work seamlessly within your work environment, adding
key-frameable value changes to boot.
And talk about I/O support! With FireWire DV controls, all popular
image and animation formats, and 10-bit Cineon formats (paint/rotoscope
directly in 10-bit without conversion,) and with OpenEXR export, forget
external conversion programs. Of course NTSC/PAL and HDTV formats are
supported with field rendering and 3:2 pull down interpolation with
automatic phase detection-handy. You can import Photoshop CS2's .psd
layer files with individual layers conveniently separated for
compositing. Import and edit Adobe Illustrator files with gradients and
layers, as resolution-independent components for your flash animations.
It just goes on and on.
Operators
Operators are your plug-in tools. You work in Combustion by creating
image/time manipulation processes by applying operators to a single
layer, a composite anywhere in a process branch. To do this you access
the operators you want from professional color correction to point
tracking and particles, to diamond keying. Many operators can be used
to control others. For example, an expression operator might control
the path of a tracked particle emitter spinning in a helix around an
actor's head, as a tracked mask hides the dripping sparkles as they fly
"behind" his head. It also allows you to add the Time Warp operator to
make it look like he's walking through water. There is an operator for
just about anything you need to do and they are quality tools. What I
mean by that is, the tracker is taken directly from Discreet Flame and
the color correction system is from Discreet Lustre.
Check the side bar for a representative list of operators. You access
these through a flexible, customizable interface. Set it up the way you
work best. The schematic access interface shows how all the operators
are interconnected and gives you direct access to relevant parameters.
Everything can be key-framed as well. Complex custom processes can be
encapsulated and saved for future projects. It's a lot like Photoshop
actions. I expect to see web sites with downloadable Combustion
capsules of all descriptions.
The fantastic context sensitive work areas help enormously because you
only see the settings you need. It's all very complicated, but
Discreet/Autodesk has done an amazing job of making it workable.
Summary
I think the amazing number of excellent, well-implemented tools and the
fine performance of Combustion 4 have left us all feeling like we're
getting way more than our money's worth. You absolutely must use a
powerful computer with plenty of RAM, however. The particle effects
alone are worth the price of admission, or the color correction, or any
one of the keyers. In fact, each only represents about two percent of
the entire package.
However, that steep learning curve I mentioned before is serious, and
is exacerbated by the enormous depth of layering and interdependencies
you can develop as you work. When you get into this thing you'll find
yourself creating amazingly complex processes controlled by
expressions, tracking, key frames and previous operations. I highly
recommend you take time to truly learn Combustion in depth. You will
not regret one second of your effort. The one very serious and totally
thorough training course I must recommend is the Combustion 4 Training
DVD's from TSP (The Street Productions, www.thestreetproductions.com).
Ken LaRue and friends have done a masterful job of laying out virtually
every aspect of Combustion in more than 20 hours of instruction on five
DVDs, with source material included. The series is an absolute bargain
at around $300.
With release 4, Autodesk has truly given us a wonderful, professional gift.
Here I’ve created an animated intro to The Pine Creek Adventure
in old Aschroft, Colorado. I used DV footage, with an edit operator, a
blur operator, an animated text mask and some color correction with an
animated reveal mask. Take a moment to check out the context-sensitive
color correction controls.
Combustion has an excellent footage handling system with thumbnails.
Note the details on the clip in the lower left corner. Footage can be
set as the audio source here.
In the tool’s 3D workspace you actually light and
shoot the various layer elements. Here I’ve rotated and hinged two layers and used a third layer as the base. Note camera position and the light source. This is different from 3D composites that are done using Z-depth information
channels.
Comments (3) for "Autodesk Combustion 4"
1.
Hi,
I'm a new user of combustion4.
I used a sony handycam which provides movies with the extensions .VOB & .IFO.
But the combustion 4 don't accept these extensions, & i'm obligated to use Converter wich reduce the quality of my original movies.
How can i make combustion4 accept .VOB extensions & export .VOB movies?
2- How can i produce movies with combustion4 with very high quality such as big movies & clips.
Thanks
Posted by Haytham Ragab on Saturday, October 13, 2007 @ 05:02 PM
2.
Hi,
I'm a new user of combustion4.
i do some work with particles,suddenly the software will be closed with out saving data file.i suffer very much.....
so you tell me what to do? but combustion 4 is a good software.
Posted by kalyan chakravarthy. on Thursday, May 29, 2008 @ 08:57 PM
3.
its too good 2 help me
Posted by sri on Friday, September 19, 2008 @ 01:17 AM