What’s My Workflow: Super Slow Motion

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VICO SHARABANI
Partner/FX Supervisor
Rhinofx
www.rhinofx.tv




What We Did

Created super-slow moments for a three-spot Mercedes campaign (via Merkley + Partners/NY) "Blow Out," "Jiggle" and "Tour Bus"

Click below to watch "Blow Out".

Watch The VideoWatch The Video:   [High]   [Low]   Download Flash 9 Player

Click here to watch "Jiggle."

How We Did It

The whole idea was to freeze the moment and let the engineer walk in and explain the technical aspects of the car. The directors Armi and Kinski from HSI/Culver City didn’t want a total frozen moment. We’ve all seen those completely frozen moments before and wanted to do something different with a super-slowed down moment, which meant using a photosonic camera that could shoot 2000 fps.

We’re used to seeing photosonic shots in extreme close-ups, like strawberries falling into cream. You need to use a tremendous amount of light for the exposure while film is running so quickly through the camera. We had to figure out what was possible with these setups, which were so big— a tour bus, a truck tire exploding next to a car, an exterior gas station— and how to capture those things in the highest frame rate possible and then slow them down even more digitally in post. We also had to figure out how to capture all of the elements and integrate them so that everything looked like one take and everything was slowed down at the same time.

We worked with different techniques and different cameras for each of the elements. For the shots of the tire exploding we used a camera at almost 2000 fps on a bright sunny day to capture the explosion, which was altered tremendously in post. We actually ended up compositing [in Autodesk Inferno] different takes of the explosion with different takes of the car and different takes of the truck, all with different lighting depending on the time of day. Of course, we needed to compensate for this when we combined them.

At the same time, the second unit used the high-speed HD camera Cine SpeedCam [by Weinberger] to capture elements, like debris, mist and background elements that later on got composited. We were very mindful of what the HD camera could do because it still has limitations and can potentially give you an inferior look to film.

The production company also brought on a video assist team that developed a system that showed us instantly what the photosonic camera captured. As soon as the director shouted "cut," we could see 2000 fps playback, clean on the monitor at video quality. They attached an alternate lens to the camera that fed their hard drive that captured the frame rate of the camera while rolling. That was very useful.

Most of the shots of the engineer were not shot on greenscreen. We were very careful to concentrate on the ones that needed it for post and production reasons. We came up with techniques that combined the plates in a way that we didn’t need greenscreen.

We did some rotoscoping [with Combustion] but mostly it was careful planning.

For the debris we used mainly live-action. There was one shot that was impossible to shoot— the one under the truck wheels while the explosion was happening and all the debris and smoke was suspended— that was CG. In "Jiggle" we created a CG gasoline drop. We used Maya for all the CG.

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