Motion designer Harry Frank demonstrates how to get around the particle orientation limitation in Trapcode Particular wherein particles always face the camera. Using camera trickery and expression magic you can see the particles at an angle.
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Comments (2) for "Particle Orientation in Trapcode Particular"
1.
very nice
Posted by amiya on Thursday, April 30, 2009 @ 12:02 AM
2.
hi there,
i wonder why it's so complicated!? it's a bit easier without using a second camera. and it works best without using expressions. just use one main camera. it's located in the main comp. nest the particle comp in the main comp and just activate the little icon that looks like a watermine. i don't know the exact english phrase for it but it means something like bend transformation. the layer in the particle comp must be set to 3d in order to get the result. you're able to turn your camera around the particles without them to be clipped.
greetings from hamburg,
patrick.
Posted by patrick on Thursday, May 14, 2009 @ 10:06 AM