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Texture warping with NUKE

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The STMap in NUKE is a simple but powerful node that handles texture warping this way: For each pixel in the output image, it looks at the corresponding pixel of the STMap and uses its red and green values as x/y coordinates respectively to pull the right pixel from the source image.

Given that your 3D renderer can output texture UVs, you can use these to modify or replace textures on a 3D rendered image.

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Comments (1) for "Texture warping with NUKE"
1.
hi
Posted by ryu on Monday, December 28, 2009 @ 06:19 AM

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