this case, I’ll load the October 2004 emitters in the Library Window
and choose Light Dots 14. In the emitter’s Properties, change the Tint
Color around to a light blue to fit the cool scheme we’re looking for.
background. Save that out, and bring it in to particleIllusion to use
as a title. It’s always a good idea to size your sprites so they’re
divisible by 16, otherwise particleIllusion will resize it on import.
Here the title is 512 x 128.
area emitter and swap the default circular shape out for the new title.
This gives us a hundred copies of the word moving every which way.
the visibility. Then increase the Size Variation a bit to create
ghostly text in various sizes moving across the screen. This will serve
as a subtle backdrop for the main title.
on and off, go under the Colors tab, select Use Full Gradient and add a
black key to the start and end of the gradient bar.
Particle and increase its Size. We now have a single solid title ahead
of the ghost text. By dropping a couple of key frames on this particle
type’s Visibility graph, you can fade the text up over the course of a
the September 2004 library. Once it’s on the stage, right-click on it
and choose Record Position. This lets you draw a path that the emitter
sparkles race across it. In the sparkle’s Active graph, click once at
the frame where you want the emitter to stop to make the particles
vanish off screen.
super sparkle burst 04 from December 2003 library. Now it looks like
our sparkles have blasted into a firework to punctuate the title.
and frame rate match your target output. Then it’s off to the big red
Save Output button for your final choice of what format to render.
Wondertouch Demo Artist
only a few minutes to throw together a title or motion graphic and get
it out the door. Using particleIllusion 3.0 from Wondertouch, you can
create a flashy title sequence by quickly editing and animating a
handful of preset particle emitters.
customizable preset effects. If you don’t find a preset that suits your
needs, just scan through the libraries until you find one similar to
the one you want and then make adjustments for the speed, size and look
of the particles so it’s a perfect fit.
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