MARI 1.3 has been put through its paces in a number of leading studios and facilities with pre-release versions already in use by leading visual effects studios.
MARI Product Manager, Jack Greasley, said, “MARI is already an established and trusted tool for high-end visual effects, but we recognize the industry is continually looking for innovations that will increase quality and efficiency. This is why we’ve stepped up to deliver artists a simple yet powerful tool with flexibility and convenience in mind. Bottom line MARI 1.3 is going to dramatically change their workflow for the better.”
Junior Technical Director, Jesse Flores, Framestore said, “Ptex frees you from the tyranny of UVs and allows you continue down the pipeline without them. It gives the artists great freedom over their textures, giving them the resolution where they need it down to the decisions on individual geometry faces. In the coming years we’ll see more and more VFX studio’s adapting this cutting-edge technology. The Foundry has realized that it makes sense to support Ptex now, much to the delight of the industry. It makes our lives as texture artists easier.”
CG Supervisor and Production Lead, Brandon Fayette, Bad Robot adds, “MARI has single handedly changed the way we handle texture and matte painting pipelines more so than other tools for high-end VFX. Using the toolset given to us in MARI, we can effectively speed up our workflow exponentially. MARI equals one thing: speed. MARI gives one thing: quality. All you need now is imagination.”
- Displacement Preview
- Displacement is a technique for adding detail to the surface of an object by pushing and pulling the surface based on an imported or painted texture map. By using the combined power of modern GPU technology and MARI’s world leading texture handling system, almost infinite amounts of displacement detail can be displayed in real-time, allowing artists to see how the final result will appear, direct in the interactive viewport.
- Last year Walt Disney Feature Animation introduced the Ptex per-face texture format. This technology allows users to paint and render models without having to define a UV map by allocated individual textures to geometry faces. Creating UVs to explicitly map texture coordinates is a frustrating experience. MARI now fully supports a Ptex workflow. Users can load models without UVs, paint using the full set of MARI tools, and export to .ptx files. Our Ptex integration is built on MARI’s world-class data and rendering engine and draws directly
from Walt Disney Animation Studios paint technology following a ground-breaking agreement with The Foundry in 2010.
Snapshots – As assets go through more and more versions, keeping a handle on changes takes time and leaves assets open to mistakes. Snapshots give unprecedented flexibility for artists to play with new ideas and to deal with change and variation.
- Tiled Textures
- MARI’s live tiled texture system allows quick and easy coverage of large surfaces without compromising control.
- Environment Mapping
- Environment mapping is a way of simulating a shiny, reflective surface. Artists can work with a 3D viewport that more accurately represents the final look of their rendered images.
MARI 1.3 is available on Linux and Windows. MARI 1.3 is priced at $1,980/ £1,200. For more information on MARI or to download a fully functioning 15 day demo license visit www.thefoundry.co.uk/mari.
There is also a full demo of MARI on our YouTube Channel.
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