When using a camera solver, you typically solve from static areas in your scene, like the walls, floors, ground or stationary objects. If you want to capture the data from anything moving, however, it takes a little extra work. Imagineer Systems product manager Martin Brennand explains how to use mocha's camera solver to get the 3D data of a moving planar object so you can export it into After Effects and also finesse it with other 3D particles from plug-ins like Trapcode Particular.