Chaos Group has released V-Ray 3.1 for Maya, with a new feature slate including compatibility with Maya 2016.

The new software boasts a variety of V-Ray RT GPU enhancements, including support for hair and fur, subsurface scattering, displacement and subdivision surfaces, anisotopic highlights and more. Two stereoscopic camera types will render 6×1 cube maps and spherical images for VR projects, with a new Shade Map to optimize stereo rendering.

The new version is a free update for all licensed users of V-Ray 3.0 for Maya.

Here is Chaos Group's complete list of new features in V-Ray 3.1 for Maya:

V-Ray RT GPU now supports:

  • Hair & fur
  • Subsurface scattering
  • Displacement & subdivision surfaces
  • Light Cache GI
  • Anisotropic highlights
  • UDIM textures
  • Texture baking
  • QMC sampling on NVIDIA CUDA devices

Proxy Object improvements:

  • Identical proxy objects are now automatically instanced
  • Improved viewport previews with mesh simplification options
  • Import multiple proxy objects at once
  • Support for hair and particle instances
  • Support for instancing Ogawa Alembic files
  • Mesh viewer utility – to view proxy objects and Alembic files, including subdivision surfaces, particles, and hair

Additional New Features in V-Ray 3.1:

Maya 2016 support

  • Full support for new Hypershade Node Editor, Material Viewer, and Lookdev view
  • Enhanced Bifrost support – including rendering liquids as isosurfaces without meshing

Workflow & User Interface

  • Quick settings
  • Light Lister
  • Tooltips
  • Updated default render settings


  • Faster rendering of dynamic meshes, proxy objects, and instances
  • Faster rendering of hair and fur
  • Intel Embree acceleration for hair and fur
  • VRayClipper – for cutaways and sections


  • Light meter – new helper object for lighting analysis

Global Illumination

  • Updated Light Cache algorithm removes light leaks and improves animation

Volume rendering

  • Probabilistic shading for faster volume rendering