VR in 2018: New Products and Market Forecasts

2017 was the first year when VR was a consumer reality. Headsets were available from a variety of vendors and at a variety of price points. Commercial markets for design and manufacturing began to adopt VR as a visualization too. And plenty of consumer VR experiences became available, from games to immersive video experiences, so … Continue reading VR in 2018: New Products and Market Forecasts