OptiTrack debuted new software for its optical motion-capture systems that it said delivers big improvements to real-time movement tracking.
The new skeletal solver is being demonstrated at OptiTrack’s booth (#1341) on the SIGGRAPH show floor. The company said it can accurately track and reflect human movements in real time — less than 10 ms of latency — with improved quality and fewer artifacts. The solver is compatible with all of OptiTrack’s systems for live-action or virtual camera tracking and VR production and supports real-time platforms including Epic Games Unreal Engine, Unity, and Autodesk MotionBuilder.
“For 20 years content producers have been asking for final-shot caliber visuals in real-time so that stage teams can converge quickly on the director’s vision and allow filmmakers to produce higher quality imagery on shorter timelines and at lower costs,” said OptiTrack Chief Strategy Officer Brian Nilles in a prepared statement. “The industry has been inching closer to this with new advancements, and with our new skeletal solver, OptiTrack has delivered in a big way. It provides bulletproof real-time character animation, even under heavy occlusion, which is exactly what is needed for today’s real-time production.”
OptiTrack is also showing a new real-time finger-tracking system it developed in a partnership with glove-maker Manus VR. The company said that system is compatible with existing character animation and VR pipelines that use OptiTrack optical motion capture.
Did you enjoy this article? Sign up to receive the StudioDaily Fix eletter containing the latest stories, including news, videos, interviews, reviews and more.