Maxon has acquired Redshift Rendering Technologies, maker of the Redshift renderer, with plans to further integrate Redshift with Maxon’s Cinema 4D 3D modeling software.

The deal closed on Friday, Maxon CEO David McGavran said during a press briefing at NAB.

Maxon said it plans to allow Redshift to operate independently and that development of the upcoming Redshift 3.0 will not be affected.

Additionally, Maxon said, Cinema 4D plug-in support for third-party rendering technologies will continue, and Redshift will remain available for Autodesk Maya and 3ds Max, SideFX Houdini and Foundry Katana, with a Blender plug-in in development.

“Together, they’re going to tell a better story than apart,” McGavran said.

Redshift co-founder and CEO Nicolas Burtnyk agreed, saying the acquisition “allows us to focus on what we’re good at.”

Redshift’s client base includes Technicolor, Digital Domain and Encore Hollywood, and its rendering engine has been used on projects including Black PantherAmerican Gods, and Captain Marvel.