Foundry today released Nuke 12.0, an update that it said would optimize UI interactivity and performance across Nuke Studio, NukeX, and Hiero.

Among the new features are the integration of Cara VR’s GPU-accelerated camera-solving, stitching and correction tools for 360 workflow. That will enable VR headset support across the Nuke product family, Foundry said.

Foundry Nuke 12 timeline

Nuke 12’s timeline

General performance enhancements mean UI interactivity should be “noticeably” smoother with scripts including more than 1,000 nodes, Foundry said. The playback engine in Nuke Studio and Hiero has been rebuilt and optimized for high-resolution and high-frame-rate color-managed workflow with multichannel EXRs, while OpenEXR read and write performance has been improved to improve render times. Red and Sony camera formats have gotten added GPU support, as well.

“Nuke 12.0 provides the foundation for the next series of Nuke releases,” said Foundry Group Product Manager Christy Anzelmo in a prepared statement. “This release includes the VFX reference platform upgrades users expect along with performance and workflow optimizations that improve the artist experience, whether performing tracking and cleanup tasks or driving a review session in Nuke Studio.”

Foundry Nuke: