Highly Anticipated New Software Platform Delivers Ease of Use and Highly Extensible Toolset for Film, Television and Game Animation
The software includes the following capabilities and advancements:
Ultra easy motion capture – Blade streamlines everything from system configuration and actor setup with enhanced intuitive controls and time savers.
Fully scalable – Blade provides automated tools designed to simplify motion capture pipelines from boutique small shops to behemoth Hollywood VFX and game development facilities.
Fast and accurate skeletal solving and re-targeting – Deliver absolutely clean and accurate motion data rapidly to any 3D application with complete user-flexibility and next generation intelligent solving algorithms from VICON.
Production tools driving full performance capture -The demands of capturing facial, finger and body data are handled and delivered with tools that are designed for multiple performer and long scenes. Tap into a completely customizable motion capture scripting engine that is an industry standard.
On-set playback and visualization tools – Visualize rendered characters, meshes, lighting effects, video synchronization, audio, and video camera overlay for shot selection and preview.
Blade anywhere – Blade's plug-in architecture supports easy integration of third party tools into Blade itself. In addition the independent Blade core is easily ported directly to other applications to provide unparalleled ability to integrate motion capture data with other pipelines.
Blade can be configured as a simpler tool for smaller motion capture departments, or as a highly customized and hardware-scalable tool for very large studio uses. Blade comes with a full suite of plug-ins for Autodesk 3ds Max, Maya and MotionBuilder and also includes native support of .XSI and .FBX file formats.
VICON will be providing customers and prospects with a preview of Blade at SIGGRAPH 2007 from Booth #902. For more information about VICON, VICON House of Moves and VICON software, please visit
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