Generates File Sizes that are 500-1000 Times Smaller than Regular Textures; Allows MMO, AAA and Casual Game Developers to Produce High-quality Texture Assets Faster

Allegorithmic, an emerging 3D technology company developing advanced texturing tools for real-time 3D content creation, today announced the immediate availability of ProFX 2.6, the newest version of its patented procedural texturing middleware. With an optimized core that runs faster and on a wider range of machines, ProFX 2.6 allows game studios to produce texture assets up to two times faster than with regular techniques. ProFX 2.6 procedural textures also ensure very small files sizes – typically 500 to 1000 times smaller than regular textures – making them ideal for massively multiplayer online games (MMOGs), virtual communities, casual, and downloadable games. For more information on ProFX 2.6 please visit www.allegorithmic.com.
“ProFX continues to garner recognition as robust and powerful middleware for authoring and rendering high-quality procedural textures,” said Dr. Sebastien Deguy, president and founder of Allegorithmic. “ProFX 2.6 demonstrates our commitment to provide innovative solutions that enable game studios to create richer environments and enter a new world of digital distribution without the hurdles of transferring and storing large texture files.”

“ProFX 2.6 is a truly innovative and effective tool that addresses the needs of high volume content creation for our new generation of titles,” said Jay Koottarappallil, president and founder of Whitemoon Dreams Inc.

Key features in ProFX 2.6 include:
  • Compatibility with Pixel Shader 2.0 maximizes the number of machines that benefit from GPU acceleration of ProFX
  • Seamless integration with MaPZone Pro 2.6 adds increased productivity for developers
  • ProFX textures are extremely small without sacrificing quality; they are 500 to 1000 times smaller than regular compressed bitmap textures making them ideal for MMOGs and other game projects with limited disk space
  • The production time of ProFX textures is typically one-to-two times shorter than producing regular textures
Pricing and Availability
ProFX 2.6 pricing models vary based on type of game and development platform. For more information please contact Allegorithmic’s North American sales representative Dave Taylor at (310) 622-4847 or the company’s headquarters in France +33 (0) 4 73 40 79 84.