Generates File Sizes that are 500-1000 Times Smaller than Regular Textures; Allows MMO, AAA and Casual Game Developers to Produce High-quality Texture Assets Faster
“ProFX 2.6 is a truly innovative and effective tool that addresses the needs of high volume content creation for our new generation of titles,” said Jay Koottarappallil, president and founder of Whitemoon Dreams Inc.
- Compatibility with Pixel Shader 2.0 maximizes the number of machines that benefit from GPU acceleration of ProFX
- Seamless integration with MaPZone Pro 2.6 adds increased productivity for developers
- ProFX textures are extremely small without sacrificing quality; they are 500 to 1000 times smaller than regular compressed bitmap textures making them ideal for MMOGs and other game projects with limited disk space
- The production time of ProFX textures is typically one-to-two times shorter than producing regular textures
ProFX 2.6 pricing models vary based on type of game and development platform. For more information please contact Allegorithmic’s North American sales representative Dave Taylor at (310) 622-4847 or the company’s headquarters in France +33 (0) 4 73 40 79 84.
Sections: Business Technology
Topics: Press Release City
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