Includes Tools for Extreme Detailing of Digital Characters and Objects

Autodesk, Inc. today
launched Autodesk Mudbox 2009 software for 3D modelers and texture artists
working on entertainment and design projects. Mudbox combines an intuitive
user interface with a powerful toolset for creating highly-detailed 3D
models. The software gives artists the freedom to create without worrying
about technical details. Mudbox has shaped characters in blockbuster movies
and games, including Journey to the Center of the Earth, The Mist and Mass
Effect.

Dave Cardwell, Mudbox product designer at Autodesk Media & Entertainment,
said, “Our goal is to make early stage digital assets resemble their final
‘on-screen’ forms as closely as possible. Starting with accurate models
makes the production process more efficient and provides a higher-quality
end result. For example, you’d want to know early on whether a prominent
brow will shadow a character’s eyes. That’s why Autodesk Mudbox 2009 has
texture painting tools and on-target display features; these will help
artists build and refine better 3D models.”

“The introduction of Autodesk Mudbox 2009 sparks a revolution in computer
graphics tools, bringing about a paradigm shift in how designers and
artists do their work,” said Habib Zargarpour, senior art director at
Electronic Arts.

Dan Platt, modeler at Disney Animation Studios, said, “Time is money. An
Autodesk Mudbox session begins with its artist-friendly, intuitive
interface. This is sculpting at the speed of thought with the greatest of
fidelity. In a business where new ideas with impossible deadlines are
commonplace, Mudbox never lets me down.”

New Feature Highlights in Autodesk Mudbox 2009
Texture Painting
A new, production-ready toolset makes it easy for artists to paint multiple
diffuse, bump, specular, and reflection textures across multiple
high-resolution maps on their models:
– Users can paint directly on 3D models to add detail precisely where it’s
required, regardless of UV distortion or surface complexity.
– Reference images can be painted onto a model from screen space using the
new Projection brush.
– Users can paint multiple maps on multiple UV tiles simultaneously and
assign multiple UV tiles on a single mesh.

Performance Enhancements
Recognized for its ability to handle data-heavy models, the latest version
of Mudbox offers greater interactivity while working on high-resolution
meshes. In particular, camera manipulation and brush speed have been
improved, enabling artists to work interactively with 3D models that are
fully subdivided into tens of millions of polygons across the entire mesh.

On-Target Display
Mudbox 2009 includes a host of rendering technologies that leverage the
power of the OpenGL application programming interface (API) and today’s
powerful graphics cards. The software offers an accurate, on-target
environment for real-time evaluation as the digital asset is manipulated,
as well as for enhanced interactive presentations to clients and art
directors.

Improved Interoperability with Autodesk Maya and Autodesk 3ds Max
Mudbox 2009 provides enhanced interoperability with Autodesk Maya and
Autodesk 3ds Max software through improved matching of normal and
displacement maps produced by Maya and 3ds Max.

Artist-Friendly User Interface
Mudbox 2009 continues to deliver a highly intuitive user interface that
gives artists the freedom to focus on the art of 3D modeling.

For a complete list of new features and enhancements in Autodesk Mudbox
2009, visit www.autodesk.com/pr-mudbox.

Pricing and Availability
Autodesk anticipates that Mudbox 2009 will be available in October 2008.
Mudbox 2009 will be supported on the Microsoft Windows XP Professional and
Microsoft Windows Vista operating systems. Autodesk suggested retail
pricing is $745 USD*.
*International pricing may vary.