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Disintegrate Geometry Objects using Frantic Films Krakatoa and Autodesk 3ds Max

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Step 1 Load and Render a Model

While this approach is applicable to any geometry object, in this example I use a Lamborghini model downloaded from www.turbosquid.com. First, delete any existing animation of doors and wheels. Create a camera and animate it to move around the car. Render an image sequence using any renderer like Scanline or mental ray. This is your projection map.

Select the body, doors, windows and hood. Create a Named Selection Set called Body, then hide the selection. Render again to a different image sequence. This is your base image sequence.




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Comments (15) for "Disintegrate Geometry Objects using Frantic Films Krakatoa and Autodesk 3ds Max"
1.
hey bobo i have a problem while rendering particles it does not show the baked color information it hangs while saying------------particle_flow_channel_interface::copy_particles( ) the vertex color channel(map channel 0) was present but empty
Posted by ashutosh on Wednesday, April 1, 2009 @ 04:56 AM
2.
Hey Ashutosh,

Just to make sure we are on the same page, you are running v1.1.2.32992, right?

The steps above are numbered. In which step exactly are you getting the error - when loading the particles back into PFlow (Step 6), or when loading them in the PRT Loader (Step 9)?
Posted by Bobo on Saturday, April 4, 2009 @ 03:44 PM
3.
I am getting the same error at step 6.
Posted by Todd on Tuesday, April 7, 2009 @ 01:43 PM
4.
Some help with this would be greatly appreciated.
Posted by Todd on Sunday, April 12, 2009 @ 01:25 AM
5.
I don't see any texture map at step 9.....
plz help.....
Posted by ashu on Monday, April 13, 2009 @ 10:25 AM
6.
Yep, getting the same error here as well.Max 9 and 2009 with the current version of Krakatoa. Error seems to be at step 6. If I create a prt loader and load up the colordata is there to see in the viewport, but once you connect the flow is crashes.
Posted by lewis on Monday, April 13, 2009 @ 07:02 PM
7.
Today we tested it in the office. It works as expected in Max 2008 64 bit on WinXP 64 bit, the system the tutorial was developed on.

At home I have Max 2008 32 bit on WinXP 32 bit and I am getting the error (channel present but empty).

We were unable to reproduce this on our development systems which are all 64 bit.

Is anybody seeing this problem on a 64 bit Max or are you all running 32 bit? Knowing this would be rather useful in the debugging process.

Thanks in advance.
Posted by Bobo on Monday, April 20, 2009 @ 08:04 PM
8.
Hey Bobo, yeah this is on 32bit XP. I have
a dual boot with 64bit XP and Max 2009 so I
will try it out tonight to see if it repeats the issue.

Lewis
Posted by lewis on Tuesday, April 21, 2009 @ 02:09 PM
9.
Another thing I realized today is that all machines in the office have PFlow Box #1 and Box #3 installed, which technically speaking updates the core DLL of PFlow. My machine at home does NOT have either installed.
So if you are seeing the error on a machine without Box #1 or #3, it might be a sign. We double-checked our code and it seems to be ok, plus it works on most installations, so it points at something else. The nature of the error also speaks of a core PFlow issue. I will see whether installing the Box #3 demo on my home machine will change anything...
Posted by Bobo on Tuesday, April 21, 2009 @ 07:59 PM
10.
Hey Bobo,

After I installed Box #1 and Box #3 the error went away, and the scene worked as per your tutorial. Looks like a DLL issue.
Posted by lewis on Saturday, April 25, 2009 @ 06:20 AM
11.
hi bobo...
lewis is right...its working with Pflow box#3....it doesn't matter 64 bit or 32 bit....neways...this is a great tut...and u r superb...
thanks....
Posted by ashu on Monday, April 27, 2009 @ 08:37 AM
12.
ooook fixed...my fault...i had an old version of krakatoa running...now its fine, no need to instal any tool box on 3ds max 2009 64 bit...thanks bobo nice tutorial...
Posted by JUAN ROMERO on Tuesday, April 28, 2009 @ 02:56 PM
13.
hi...bobo
how can i show u my first test sample.....which i did after reading ur tutorial....so that ucan review my work. really its great. can u pls....make more tutorials of krakatoa and real flow....that would be great.......
Posted by ashu on Thursday, April 30, 2009 @ 05:00 AM
14.
We have confirmed that the Max 2009 Creativity Extension which includes PFlow Box #1 fixes the color channel bug. Frantic Films is running a special build of PFlow for Max 2008 that Orbaz provided us with when the bug was first discovered. This explains why I was not getting the error when I was developing the tutorial.

I still want to apologize for the problem some users experienced with this tutorial even though the bug wasn't in our code or my setup!

Thank you all for your interest in Krakatoa - I can promise you A LOT of fascinating new features and workflows with the fast approach of Siggraph 2009 and Krakatoa 1.5! :)

Those who want to show us their work with Krakatoa can simply post a HQ video on YouTube and send us the link or post it here!
Posted by Bobo on Tuesday, June 9, 2009 @ 12:41 AM
15.
Hi Bobo,
I'm on version 1.0.1.29090 and using max 9 and im having probs.

When i go to bake the particles for the 2nd time (after adding collision etc.) The rendering dialog seems to hang and it just says 'Current Task: Updating the Particles' and it's stuck at frame #0. It's been like that for over an hour, does it usually take this long?
Posted by BennyH on Sunday, October 25, 2009 @ 12:39 PM

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